Just finished my last prop, and thus my last model for the capstone project. This one was the skateboard. It isn’t modeled after any one skateboard from Back to the Future, but I did design the bottom decal with that theme in mind. 908 polys1X1024 texture map I still have some other little things to [...]
Continue Reading
Just finished my Guitar prop here. It’s a replica of the one Marty plays near the end of Back to the Future, keeping with my theme again. It’s a Custom Made Bigsby ES-355. 1363 Polygons (Way high for a prop, but I did put in all the little pieces with geometry as opposed to just [...]
Continue Reading
Hey guys. Some of you I already showed how to do normal mapping, but I was struggling to figure out why I was getting little artifacts. Well I finally figured it out. It’s all in the UV map. I’ve been watching a video tutorial from digital tutors that covers the whole maya to zbrush to [...]
Continue Reading
Made a clock today. Yup. Sure did. And here it is. The first of three props for my capstone project that go along with the Delorean. Clock makes sense, it was a time travel movie. 593 polygons ( Might be a little high for a prop but I went nuts on the details.)1×1024 color map1×1024 [...]
Continue Reading
It’s done! Finished all the texture maps I needed to make. Here are some final renders for your viewing pleasure, and a composite I did for a little fun. Enjoy! Final Specs:2490 Tri’s1×2048 Color Texture Map1×2048 Bump Map1×2048 Transparency Map1×2048 Specular MapMaya 200812 hours – est.
Continue Reading
Hello again. Thought you’d like to see how the delorean is doing. Just finished the color part of the texture. I still have a bump map, specular map, and transparency map to do, but they shouldn’t take me very long.
Continue Reading