Department of Defence
| Soldier model created for character animation. Was modeled, and rigged using 3DS Max, and textured using Photoshop. Note: I did not create the C7 Rifle seen in the video. | Tank model for VBS game engine. Created in 3DS Max. High poly treads added for demo purposes only. |
Steampunk Atlas: CGSociety Challenge
Zbrush Studies
Half Life 2 Game Mod Character Models
Low poly models created for a Half-Life 2 game mod experiment. All characters were modeled in Maya, textured with Photoshop, and rigged with XSI Mod Tool, then coded to work with existing Half-Life 2 character animation.
Robot Rigged









