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How to create source mod characters.

Please note: This is not a tutorial. This is just a recount of my experiences making characters for use with the Source Engine and the Hammer Level Editor. You may learn of a few things to keep your eye out for when doing this yourself, but this is not a step by step guide.

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Negaton Level Walkthrough April 18th, 2009

This is a walkthrough of our semi-finished game mod level, including a moded gun, and custom characters. This is as far as we managed to get in the short amount of time we had for this experiment, but we are quite happy with the results.

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Please note that at this time we were unable to disable the blood in the game mod, nor were we able to keep the ghost character from using grenades, or having a head crap appear from nowhere. The siren character is also no present due to significant bugs.

Negaton Crawler February 5th, 2009

crawler_front_textured.jpg

I had time to actually make the final character for our game mod project here. I’d actually say this was the best model so far, and it was made in about one day, texture included. You can see more images in the gallery below.

Negaton Characters Textured December 7th, 2008

Here are the two negaton characters textured and ready to go. They both have just a simple 1024×1024 color map on them, made in photoshop.

Ghost Model Completed December 7th, 2008

Here is the ghost model for the game mod we are doing. Just another simple, low poly character for use in-game.

Siren – Model Complete November 17th, 2008

Here is the first of the Negaton character models, the Siren. Pretty basic model. Kept the poly count low as it’s for a game. Enjoy!

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