How to create source mod characters. Please note: This is not a tutorial. This is just a recount of my experiences making characters for use with the Source Engine and the Hammer Level Editor. You may learn of a few things to keep your eye out for when doing this yourself, but this is not [...]
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This is a walkthrough of our semi-finished game mod level, including a moded gun, and custom characters. This is as far as we managed to get in the short amount of time we had for this experiment, but we are quite happy with the results. [media id=5 width=500 height=400] Please note that at this time [...]
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I had time to actually make the final character for our game mod project here. I’d actually say this was the best model so far, and it was made in about one day, texture included. You can see more images in the gallery below.
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Here are the two negaton characters textured and ready to go. They both have just a simple 1024×1024 color map on them, made in photoshop.
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Here is the ghost model for the game mod we are doing. Just another simple, low poly character for use in-game.
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Here is the first of the Negaton character models, the Siren. Pretty basic model. Kept the poly count low as it’s for a game. Enjoy!
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