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	<title>Matthew Mills: Digital Artist &#187; Speed Models</title>
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	<description>View my work in 3D modeling, Design, and Animation</description>
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		<title>SMC Hand</title>
		<link>http://m-cub3d.com/smc-hand/</link>
		<comments>http://m-cub3d.com/smc-hand/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 02:10:35 +0000</pubDate>
		<dc:creator>Matthew Mills</dc:creator>
				<category><![CDATA[Speed Models]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=58</guid>
		<description><![CDATA[This was an old Speed Modeling Challenge from Game Artist Forums so I didn&#8217;t bother timing myself for it.  In fact, I treated it more like an anatomy study on the hand. I modeled it in the pose you see, and tried to get as much detail as I could, while keeping the poly count [...]]]></description>
			<content:encoded><![CDATA[<p>This was an old Speed Modeling Challenge from <a href="http://www.game-artist.net/forums/">Game Artist Forums</a> so I didn&#8217;t bother timing myself for it.  In fact, I treated it more like an anatomy study on the hand. I modeled it in the pose you see, and tried to get as much detail as I could, while keeping the poly count relatively low.</p>
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<a href="http://m-cub3d.com/wp-content/uploads/2008/08/render03.jpg" rel="shadowbox[sbpost-58];player=img;"><img border="0" class="alignnone size-medium wp-image-62" title="render03" src="http://m-cub3d.com/wp-content/uploads/2008/08/render03-300x168.jpg" alt="" width="300" height="168" /></a><br />
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