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	<title>Matthew Mills: Digital Artist &#187; Uncategorized</title>
	<atom:link href="http://m-cub3d.com/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://m-cub3d.com</link>
	<description>View my work in 3D modeling, Design, and Animation</description>
	<lastBuildDate>Fri, 11 Jun 2010 03:20:00 +0000</lastBuildDate>
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		<title>DND content added</title>
		<link>http://m-cub3d.com/dnd-content-added/</link>
		<comments>http://m-cub3d.com/dnd-content-added/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 02:15:27 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=546</guid>
		<description><![CDATA[Things are slowly wrapping up here at the Department of Defense internship and we are getting some of our content approved for public viewing. First up is the soldier model that I put half my life into for 6 months. I was in charge of him pretty near day one, from modeling, texturing, rigging the [...]]]></description>
			<content:encoded><![CDATA[<p>Things are slowly wrapping up here at the Department of Defense internship and we are getting some of our content approved for public viewing. First up is the soldier model that I put half my life into for 6 months. I was in charge of him pretty near day one, from modeling, texturing, rigging the main soldier and nearly all of the pieces of gear for him.  Second is the Leopard 2A4 model I made for the game engine VBS.  It was kept on the lower poly end for the engine, but I added some high poly treads for demo purposes, as well as a complex rig for animation. More to come, including a brand new demo reel! Enjoy!</p>
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<div class="videothumbnail"><a rel="lightbox[DND];height=372;width=640;" href="http://m-cub3d.com/wp-content/uploads/2010/06/SoldierModel_Web01.flv"><img class="size-thumbnail wp-image-545" title="SoldierModel_Web01" src="http://m-cub3d.com/wp-content/uploads/2010/06/SoldierModel_Web01-150x84.jpg" alt="Soldier Model" width="150" height="84" /></a></div>
</td>
<td width="232">Soldier model created for character animation. Was modeled, and rigged using 3DS Max, and textured using Photoshop. Note: I did not create the C7 Rifle seen in the video.</td>
<td>
<div class="videothumbnail"><a rel="lightbox[DND];height=372;width=640;" href="http://m-cub3d.com/wp-content/uploads/2010/06/Leopard2A4_Web01.flv"><img class="size-thumbnail wp-image-538" title="Leopard2A4_Web01" src="http://m-cub3d.com/wp-content/uploads/2010/06/Leopard2A4_Web01-150x84.jpg" alt="Leopard2A4" width="150" height="84" /></a></div>
</td>
<td width="232">Tank model for VBS game engine. Created in 3DS Max. High poly treads added for demo purposes only.</td>
</tr>
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		<slash:comments>0</slash:comments>
<enclosure url="http://m-cub3d.com/Video/Demo%20Reels/Modeling_Demo_Reel_2009.flv" length="23621738" type="video/x-flv" />
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		<item>
		<title>Experiment</title>
		<link>http://m-cub3d.com/experiment/</link>
		<comments>http://m-cub3d.com/experiment/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 00:47:36 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=65</guid>
		<description><![CDATA[Tried something a little different here. I decided to make a base mesh from some sample photos in the new anatomy book I got recently. Then I would use that base mesh to make most of my human heads from, to save time. I didn&#8217;t know if it would work well enough since The mesh [...]]]></description>
			<content:encoded><![CDATA[<p>Tried something a little different here. I decided to make a base mesh from some sample photos in the new anatomy book I got recently. Then I would use that base mesh to make most of my human heads from, to save time. I didn&#8217;t know if it would work well enough since The mesh for one object sometimes doesn&#8217;t work for another object, but I thought I would give it a shot.<br />
<br/><br />
<br/><br />
The results were surprising. After having the base mesh done, getting a totally different head done took far less time, and it turned out pretty good. Grant you it really only looked good after a smoothed it and tweaked it a little, so I&#8217;ll still need practice just changing the base mesh around, especially for low poly game graphics.<br />
<br/><br />
<br/><br />
Here&#8217;s what I started with:<br />
<br/><br />
<br/><br />
<a href="http://m-cub3d.com/wp-content/uploads/2008/09/test.jpg" rel="shadowbox[post-65];player=img;"></a></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/09/test1.jpg" rel="shadowbox[post-65];player=img;"><img border="0" class="alignnone size-medium wp-image-67" title="test1" src="http://m-cub3d.com/wp-content/uploads/2008/09/test1-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><br/><br />
<br/><br />
And this was what I changed it to using photo reference:<br />
<br/><br />
<br/></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/09/test.jpg" rel="shadowbox[post-65];player=img;"><img border="0" class="alignnone size-medium wp-image-66" title="test" src="http://m-cub3d.com/wp-content/uploads/2008/09/test-300x225.jpg" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Speed Model Challenge</title>
		<link>http://m-cub3d.com/first-speed-model-challenge/</link>
		<comments>http://m-cub3d.com/first-speed-model-challenge/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 01:14:30 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=49</guid>
		<description><![CDATA[Hey everyone. I decided to try one of the Speed Model Challenges that are on www.game-artist.net
This one basicly said &#8220;Here&#8217;s a propeller, make something that uses it.&#8221; So I did, and this is what I came up with. Made in 90 mins.

]]></description>
			<content:encoded><![CDATA[<p>Hey everyone. I decided to try one of the Speed Model Challenges that are on <a href="http://www.game-artist.net/forums/">www.game-artist.net</a></p>
<p>This one basicly said &#8220;Here&#8217;s a propeller, make something that uses it.&#8221; So I did, and this is what I came up with. Made in 90 mins.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/07/m_cubed13_propeller_challenge.jpg" rel="shadowbox[post-49];player=img;"><img border="0" class="size-full wp-image-48" title="m_cubed13_propeller_challenge" src="http://m-cub3d.com/wp-content/uploads/2008/07/m_cubed13_propeller_challenge.jpg" alt="" width="500" height="375" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hydral Concept</title>
		<link>http://m-cub3d.com/hydral-concept/</link>
		<comments>http://m-cub3d.com/hydral-concept/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:46:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Hydral]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1509217348379631789</guid>
		<description><![CDATA[This is a creature idea I came up with, and will be using it for a modeling project soon.







]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Hydral_Concept.jpg" rel="shadowbox[post-27];player=img;"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Hydral_Concept.jpg" alt="" border="0" /></a>This is a creature idea I came up with, and will be using it for a modeling project soon.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_back_sculpt.jpg" alt="hydral_back_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_front_sculpt.jpg" alt="hydral_front_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_front_shaded.jpg" alt="hydral_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_back_wireshaded.jpg" alt="hydral_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_back_shaded.jpg" alt="hydral_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_concept.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_concept.jpg" alt="hydral_concept.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_concept.jpg" /></a>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Natsuko</title>
		<link>http://m-cub3d.com/natsuko/</link>
		<comments>http://m-cub3d.com/natsuko/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:09:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-5966996473494877078</guid>
		<description><![CDATA[Yet another old story design. This one I did like, but ended up not using it because the style was a bit cartoony. I kept the clothing design the same though.
]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Natsuko01.jpg" rel="shadowbox[post-33];player=img;"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Natsuko01.jpg" alt="" border="0" /></a>Yet another old story design. This one I did like, but ended up not using it because the style was a bit cartoony. I kept the clothing design the same though.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/natsuko/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scissor Sister</title>
		<link>http://m-cub3d.com/scissor-sister/</link>
		<comments>http://m-cub3d.com/scissor-sister/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:07:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-2110532144027142324</guid>
		<description><![CDATA[This is another design I did for that old story idea I have, this one however I decided not to use. But I still like how it came out.
]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/ScissorSister01.jpg" rel="shadowbox[post-34];player=img;"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/ScissorSister01.jpg" alt="" border="0" /></a><br />This is another design I did for that old story idea I have, this one however I decided not to use. But I still like how it came out.</p>
]]></content:encoded>
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