<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Matthew Mills: Digital Artist</title>
	<atom:link href="http://m-cub3d.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://m-cub3d.com</link>
	<description>View my work in 3D modeling, Design, and Animation</description>
	<lastBuildDate>Tue, 02 Mar 2010 01:46:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Tin Can Hitman Update</title>
		<link>http://m-cub3d.com/tin-can-hitman-update/</link>
		<comments>http://m-cub3d.com/tin-can-hitman-update/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:55:23 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[Tin Can]]></category>
		<category><![CDATA[Tin Can Hitman]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=515</guid>
		<description><![CDATA[Here&#8217;s a look at what I&#8217;ve been doing in my free time. Working on my OCD the Tin Can Hitman which I&#8217;ve mentioned before. Slowly picking at him in my free time after work, and I&#8217;m hoping *crossed fingers*, that when he&#8217;s done I&#8217;ll be able to get him printed out with the 3D printer [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Here&#8217;s a look at what I&#8217;ve been doing in my free time. Working on my OCD the Tin Can Hitman which I&#8217;ve <a href="http://m-cub3d.com/tin-can-hitman/">mentioned before.</a> Slowly picking at him in my free time after work, and I&#8217;m hoping *crossed fingers*, that when he&#8217;s done I&#8217;ll be able to get him printed out with the 3D printer at work.</p>

<div class="ngg-galleryoverview" id="ngg-gallery-16-515">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-220" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincanhitman.jpg" title="Original Photoshop sketch of OCD Tin Can Hitman." rel="lightbox[set_16]">
								<img title="tincanhitman" alt="tincanhitman" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincanhitman.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-219" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan04.jpg" title="Tin Can Hitman additional sketches and partial model sheet." rel="lightbox[set_16]">
								<img title="tincan04" alt="tincan04" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan04.jpg" width="225" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-218" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan03.jpg" title="Zbrush Tin Can Hitman model wip, shirt close up." rel="lightbox[set_16]">
								<img title="tincan03" alt="tincan03" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan03.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-217" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan02.jpg" title="Zbrush Tin Can Hitman model wip, head close up." rel="lightbox[set_16]">
								<img title="tincan02" alt="tincan02" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan02.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-216" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan01.jpg" title="Zbrush Tin Can Hitman model wip." rel="lightbox[set_16]">
								<img title="tincan01" alt="tincan01" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan01.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>


<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan03.jpg" title="Zbrush Tin Can Hitman model wip, shirt close up." rel="lightbox[Related images for Tin Can Hitman Update]"><img title="tincan03" alt="tincan03" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan03.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincanhitman.jpg" title="Original Photoshop sketch of OCD Tin Can Hitman." rel="lightbox[Related images for Tin Can Hitman Update]"><img title="tincanhitman" alt="tincanhitman" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincanhitman.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan04.jpg" title="Tin Can Hitman additional sketches and partial model sheet." rel="lightbox[Related images for Tin Can Hitman Update]"><img title="tincan04" alt="tincan04" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan04.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan01.jpg" title="Zbrush Tin Can Hitman model wip." rel="lightbox[Related images for Tin Can Hitman Update]"><img title="tincan01" alt="tincan01" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan01.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincan02.jpg" title="Zbrush Tin Can Hitman model wip, head close up." rel="lightbox[Related images for Tin Can Hitman Update]"><img title="tincan02" alt="tincan02" src="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/thumbs/thumbs_tincan02.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/tin-can-hitman-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back with a vengeance!</title>
		<link>http://m-cub3d.com/back-with-a-vengeance/</link>
		<comments>http://m-cub3d.com/back-with-a-vengeance/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:51:13 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=507</guid>
		<description><![CDATA[Hey, guess what? I&#8217;m still alive. Greatly enjoying my job with the Department of Defense here in New Brunswick. Unfortunatly I don&#8217;t have anything to show from that job yet, as everything has to get approved first. For now, here are some Zsketches that I&#8217;ve done, now that I am the proud owner of Zbrush. [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, guess what? I&#8217;m still alive. Greatly enjoying my job with the Department of Defense here in New Brunswick. Unfortunatly I don&#8217;t have anything to show from that job yet, as everything has to get approved first. For now, here are some Zsketches that I&#8217;ve done, now that I am the proud owner of Zbrush. I LOVE it. You&#8217;ll be hearing more about it soon, but for now, have a look.</p>

<a href="http://m-cub3d.com/wp-content/gallery/general-post-images/minotaur.jpg" title="" rel="lightbox[singlepic215]">
	<img class="ngg-singlepic ngg-center" src="http://m-cub3d.com/wp-content/gallery/cache/215__300x_minotaur.jpg" alt="minotaur" title="minotaur" />
</a>


<a href="http://m-cub3d.com/wp-content/gallery/general-post-images/dragon.jpg" title="" rel="lightbox[singlepic214]">
	<img class="ngg-singlepic ngg-center" src="http://m-cub3d.com/wp-content/gallery/cache/214__300x_dragon.jpg" alt="dragon" title="dragon" />
</a>

]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/back-with-a-vengeance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tin Can Hitman</title>
		<link>http://m-cub3d.com/tin-can-hitman/</link>
		<comments>http://m-cub3d.com/tin-can-hitman/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 00:15:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=498</guid>
		<description><![CDATA[Another project of mine for the summer. I came up with this guy while I was listening to the song Tin Can Hitman by Robotronica. A fun little tune. Not quite sure what I&#8217;m going to do with him yet, but I&#8217;m thinking maybe a short one page comic as a bit of a test [...]]]></description>
			<content:encoded><![CDATA[<p>Another project of mine for the summer. I came up with this guy while I was listening to the song <a href="http://www.last.fm/music/Robotronica">Tin Can Hitman by Robotronica</a>. A fun little tune. Not quite sure what I&#8217;m going to do with him yet, but I&#8217;m thinking maybe a short one page comic as a bit of a test before I delve deeper into the comic world.</p>

<a href="http://m-cub3d.com/wp-content/gallery/tin-can-hitman/tincanhitman.jpg" title="Original Photoshop sketch of OCD Tin Can Hitman." rel="lightbox[singlepic220]">
	<img class="ngg-singlepic ngg-center" src="http://m-cub3d.com/wp-content/gallery/cache/220__400x_tincanhitman.jpg" alt="tincanhitman" title="tincanhitman" />
</a>

]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/tin-can-hitman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Haz Mat</title>
		<link>http://m-cub3d.com/haz-mat/</link>
		<comments>http://m-cub3d.com/haz-mat/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 00:02:33 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=492</guid>
		<description><![CDATA[This is the first summer project I started working on. I&#8217;ve decided to try and do more full images, using 3d modeling, sculpting and photoshop compositing like I did with the Atlus image I did. It&#8217;s a good way to practice my modeling, but at the same time gives a more complete look, and actually [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first summer project I started working on. I&#8217;ve decided to try and do more full images, using 3d modeling, sculpting and photoshop compositing like I did with the <a href="http://forums.cgsociety.org/showthread.php?f=278&amp;t=697170">Atlus</a> image I did. It&#8217;s a good way to practice my modeling, but at the same time gives a more complete look, and actually tells a story rather than just some shots of a character model. Granted it&#8217;s also a lot more work. I don&#8217;t want to say it&#8217;s harder than an actual painting, but there are certainly a lot more steps involved.</p>
<p>I think I&#8217;m going to try a different approach for some of them though. There was an <a href="http://features.cgsociety.org/story_custom.php?story_id=5024">article on CG Society</a> about an artist on there, and how he completed a certain piece of his. He had a technique that caught me eye, and certainly seems like it would be a big time saver.</p>
<p>So yeah, this idea was inspired by an anime I watched recently, and so far the character design is pretty much done. I&#8217;m going to change a few things on it, like the gloves. I find the large gloves make it a little too stylized. Since the haz mat suit makes proportions already look out of wack, I think giving it smaller gloves will bring it back to reality a bit more. The image itself is going to be this guy inspecting a strange plant growing in the middle of a ruined skyscraper, and through the wall you will see the rest of the broken city. So a bit of a post apocalyptic shtick that we&#8217;ve all seen before, but hey, it&#8217;s new to me!</p>

<a href="http://m-cub3d.com/wp-content/gallery/haz-mat/haz-mat-model-sheet-02.jpg" title="" rel="lightbox[singlepic212]">
	<img class="ngg-singlepic ngg-center" src="http://m-cub3d.com/wp-content/gallery/cache/212__500x_haz-mat-model-sheet-02.jpg" alt="haz-mat-model-sheet-02" title="haz-mat-model-sheet-02" />
</a>

]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/haz-mat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Got a job!</title>
		<link>http://m-cub3d.com/got-a-job/</link>
		<comments>http://m-cub3d.com/got-a-job/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 23:52:19 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[General News]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=490</guid>
		<description><![CDATA[Been a while since my last update, so I thought I&#8217;d kick this off with some good news. I was accepted into the internship with the Canadian Department of National Defense (making training videos, etc for the troops). A great starting position, and I look forward to starting in August.
Now that I don&#8217;t have to [...]]]></description>
			<content:encoded><![CDATA[<p>Been a while since my last update, so I thought I&#8217;d kick this off with some good news. I was accepted into the internship with the Canadian Department of National Defense (making training videos, etc for the troops). A great starting position, and I look forward to starting in August.</p>
<p>Now that I don&#8217;t have to worry about that, I can still easily work on my own projects during my free time. Gotta keep that demo fresh! I&#8217;m still considering doing commissions as well. There are just a couple factors that I&#8217;m not too sure about before I actually start openly advertising about it.</p>
<p>Anywho, just thought I&#8217;d fill you in. Always interested in hearing from people and studios about my work, getting criticism and such. Feel free to drop me a line, and stay tuned for a look at my upcoming personal projects.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/got-a-job/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New site theme!</title>
		<link>http://m-cub3d.com/new-site-theme/</link>
		<comments>http://m-cub3d.com/new-site-theme/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 15:58:42 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[General News]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=488</guid>
		<description><![CDATA[Just finished putting up my new site theme. I wanted to make something a little cleaner, easier to browse, and that just looks better on today&#8217;s browsers. I hope you like it, and I hope it works well for you. I&#8217;m sure I&#8217;ll be fixing little things here and there, but for the most part [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished putting up my new site theme. I wanted to make something a little cleaner, easier to browse, and that just looks better on today&#8217;s browsers. I hope you like it, and I hope it works well for you. I&#8217;m sure I&#8217;ll be fixing little things here and there, but for the most part it works, and works pretty good on most newer browsers. It certainly breaks in IE 6, but seems ok in Firefox 3, Chrome 2, and IE 8. So enjoy, have a look around at my work, and feel free to drop me a line if you&#8217;re looking for a digital artist!</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/new-site-theme/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dominance War Complete</title>
		<link>http://m-cub3d.com/dominance-war-complete/</link>
		<comments>http://m-cub3d.com/dominance-war-complete/#comments</comments>
		<pubDate>Wed, 27 May 2009 01:55:06 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=474</guid>
		<description><![CDATA[Hey guys. The contest for Dominance War is finally over. Thankfully they gave us a week extension otherwise I wouldn&#8217;t have finished it due to personal reasons. But I was able to get it done, and I&#8217;m very happy with how it game out.
You can still view the work in progress thread that shows my [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys. The contest for <a href="http://www.gameartisans.org/dominancewar/homepage/index.php?lang=english">Dominance War</a> is finally over. Thankfully they gave us a week extension otherwise I wouldn&#8217;t have finished it due to personal reasons. But I was able to get it done, and I&#8217;m very happy with how it game out.</p>
<p>You can still view the work in progress thread that shows my entire process <a href="http://forums.cgsociety.org/showthread.php?f=282&amp;t=745395">here</a>. There is also a gallery at the bottom of this post which contains all the images in the thread, altough it is missing my commentary. Wish me luck in the judging!</p>

<div class="ngg-galleryoverview" id="ngg-gallery-5-474">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-210" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/final_textimage.jpg" title=" " rel="lightbox[set_5]">
								<img title="final_textimage.jpg" alt="final_textimage.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_final_textimage.jpg" width="180" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-209" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/final_presentationshot.jpg" title=" " rel="lightbox[set_5]">
								<img title="final_presentationshot.jpg" alt="final_presentationshot.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_final_presentationshot.jpg" width="180" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-208" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/final_construction.jpg" title=" " rel="lightbox[set_5]">
								<img title="final_construction.jpg" alt="final_construction.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_final_construction.jpg" width="180" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-207" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/final_concept.jpg" title=" " rel="lightbox[set_5]">
								<img title="final_concept.jpg" alt="final_concept.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_final_concept.jpg" width="180" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-206" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/final_beautyshot.jpg" title=" " rel="lightbox[set_5]">
								<img title="final_beautyshot.jpg" alt="final_beautyshot.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_final_beautyshot.jpg" width="180" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-211" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/final_texturesheets.jpg" title=" " rel="lightbox[set_5]">
								<img title="final_texturesheets.jpg" alt="final_texturesheets.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_final_texturesheets.jpg" width="180" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-204" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_texture01.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_texture01.jpg" alt="wip_texture01.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_texture01.jpg" width="200" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-205" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_texture02.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_texture02.jpg" alt="wip_texture02.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_texture02.jpg" width="200" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-202" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_sculpt01.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_sculpt01.jpg" alt="wip_sculpt01.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_sculpt01.jpg" width="207" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-203" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_sculpt02.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_sculpt02.jpg" alt="wip_sculpt02.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_sculpt02.jpg" width="207" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-201" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_uv.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_uv.jpg" alt="wip_uv.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_uv.jpg" width="150" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-200" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_side.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_side.jpg" alt="wip_side.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_side.jpg" width="204" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-199" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_persp.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_persp.jpg" alt="wip_persp.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_persp.jpg" width="204" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-198" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip_front.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip_front.jpg" alt="wip_front.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip_front.jpg" width="204" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-197" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/genie_modelsheet01.jpg" title=" " rel="lightbox[set_5]">
								<img title="genie_modelsheet01.jpg" alt="genie_modelsheet01.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_genie_modelsheet01.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-196" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/genie03_0.jpg" title=" " rel="lightbox[set_5]">
								<img title="genie03_0.jpg" alt="genie03_0.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_genie03_0.jpg" width="210" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-195" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/imp01.jpg" title=" " rel="lightbox[set_5]">
								<img title="imp01.jpg" alt="imp01.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_imp01.jpg" width="210" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-194" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/genie03.jpg" title=" " rel="lightbox[set_5]">
								<img title="genie03.jpg" alt="genie03.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_genie03.jpg" width="210" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-193" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/genie02.jpg" title=" " rel="lightbox[set_5]">
								<img title="genie02.jpg" alt="genie02.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_genie02.jpg" width="210" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-192" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/genie.jpg" title=" " rel="lightbox[set_5]">
								<img title="genie.jpg" alt="genie.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_genie.jpg" width="210" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-39" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/general_final_web.jpg" title=" " rel="lightbox[set_5]">
								<img title="general_final_web.jpg" alt="general_final_web.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_general_final_web.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-37" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/general_sculpt.jpg" title=" " rel="lightbox[set_5]">
								<img title="general_sculpt.jpg" alt="general_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_general_sculpt.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-38" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/general_sculpt_old.jpg" title=" " rel="lightbox[set_5]">
								<img title="general_sculpt_old.jpg" alt="general_sculpt_old.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_general_sculpt_old.jpg" width="195" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-36" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/general_sides.jpg" title=" " rel="lightbox[set_5]">
								<img title="general_sides.jpg" alt="general_sides.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_general_sides.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-35" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/general_maps.jpg" title=" " rel="lightbox[set_5]">
								<img title="general_maps.jpg" alt="general_maps.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_general_maps.jpg" width="240" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-33" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip03.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip03.jpg" alt="wip03.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip03.jpg" width="195" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-31" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/outuv.gif" title=" " rel="lightbox[set_5]">
								<img title="outuv.gif" alt="outuv.gif" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_outuv.gif" width="150" height="150" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-32" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/wip02.jpg" title=" " rel="lightbox[set_5]">
								<img title="wip02.jpg" alt="wip02.jpg" src="http://m-cub3d.com/wp-content/gallery/dominance-war-iv/thumbs/thumbs_wip02.jpg" width="200" height="150" />
							</a>
		</div>
	</div>
	
		
 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>


]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/dominance-war-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating Source Mod Characters</title>
		<link>http://m-cub3d.com/creating-source-mod-characters/</link>
		<comments>http://m-cub3d.com/creating-source-mod-characters/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 04:17:16 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=419</guid>
		<description><![CDATA[How to create source mod characters.
Please note: This is not a tutorial. This is just a recount of my experiences making characters for use with the Source Engine and the Hammer Level Editor. You may learn of a few things to keep your eye out for when doing this yourself, but this is not a [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;">How to create source mod characters.</p>
<p style="margin-bottom: 0in;">Please note: This is not a tutorial. This is just a recount of my experiences making characters for use with the Source Engine and the Hammer Level Editor. You may learn of a few things to keep your eye out for when doing this yourself, but this is not a step by step guide.</p>
<p style="margin-bottom: 0in;"><span id="more-419"></span></p>
<p style="margin-bottom: 0in;">Asset Creation</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">The characters were modeled in Maya. The could have been modeled in any software package, so I decided to use the one I was most familiar with. You just have to keep in mind the limitations of the engine. Through research I found that a good rule of thumb is around 8000 tris for a poly count, and a 1024x texture sheet.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">I also imported a character model from Half Life into maya to see what sort of scale to model the character in. If you model your characters in the XSI Mod Tool, you can use the Source Biped Guide to make sure your character is around the same size. You can always scale your character later, but getting it roughly close does help.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">Character Rigging</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">This was when research became more important, as I needed to learn how to rig the characters properly in for the animation from existing characters to be used properly, and also so the game would recognize the skeleton. I looked through many online resources, including the Valve Developer Wiki (<a href="http://developer.valvesoftware.com/wiki/Main_Page">http://developer.valvesoftware.com/wiki/Main_Page</a>) and the XSI Mod Tool website (<a href="http://www.softimage.com/products/modtool/inside.aspx">http://www.softimage.com/products/modtool/inside.aspx</a>).</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">From there I learned that it would be best to use the Mod Tool to rig the characters. It came with tools built in to create guides and rigs specifically for the Source Engine. This way I did not have to rely on any third party plugins for Maya. The Mod Tool is a free download for any to use, and it was not hard to learn.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">It was at this point that I learned of the Noesis training videos (<a href="http://www.noesisinteractive.com/">http://www.noesisinteractive.com/</a>). They are a series of video tutorials made to teach you the process of creating assets and compiling them for use in a Source game mod. I used the one called Character Design &amp; Integration with Half-Life®2 (XSI). I used this video for most of my reference material. I found it was very well made and easy to follow. There were a few discrepancies, as the video was a few years old, and was not for the specific game that we were using, but it provided a very good base.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">Rigging the characters was fairly straight forward, as it was very similar to rigging in Maya. You first line up your character as close to the guide as you can, and then you can move the guides markers to the specific joints of your character. It is important not to move joints near the torso of the body too far from their starting point, as I found that the animation from existing characters will actually try to move them back, thus distorting your character in ways that you don&#8217;t want.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">Once the guide is in place you can tell the Mod Tool to create the actual rig from the guide. It will place all the bones in controllers in the proper places following the guide&#8217;s placement. Then you begin the weighting. It works much the same as smooth skinning in Maya. You can paint weights on each bone, and you can also use the weight editor to specify the weights for each verticy specifically.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">There are a few more steps in the Mod Tool before you can export it for compilation. You have to make sure that your model is pointing to a texture file that is inside the proper Steam folders on your computer, and that that file is a TGA format.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">At this point you can export your character as an SMD, which is the starting format for Source engine models. You need this file, and the TGA texture file in order to create the compiled version.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">Compiling</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">This was the area of creation that required the most trial and error. The video tutorial was very helpful in this area, but as mentioned before it was not very up to date, and there were quite a few areas that had changed.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">Compiling the texture was rather easy. All you had to do was place the TGA file in the proper materialsrc folder inside the Source SDK Content folder. You then dragged that file over on top of the vtex.exe which is contained in the bin folder of the engine version you are using. That&#8217;s really all you need to do. The corresponding VTF file is placed in the game Material folder that you are using. You then create a folder of the same name as the file, and in that folder you place a VMT file also of the same name. This is basically a text file that tells the model where the texture is located, along with some other basic shader information. There was a sample of this file included with the video tutorial. Some editing in notepad was all that was needed.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">Compiling the models correctly proved to be much more difficult. Most of the information for compiling the model is contained in a QC file. This is also a text file that references the SMD model, where the new MDL model will go, what certain bones do, facial information, animation references, etc. I used the basic QC from the Source SDK Content folder for the Male 06 model.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">The main problem I had here was trying to get the models to compile using animation from existing Source models. There were various strings of code that seemed to reference different files for animation and other information, so it took various trial and error to figure out which ones to change, and which would result in errors during compiling.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">You compile using the studiomdl.exe which is in the same folder as the vtex.exe. Though when trying to compile various iterations of the qc file, the screen did not stay up long enough for me to see the errors and troubleshoot them. Luckily I found a program that created an more user friendly interface for the studiomdl.exe, called GUIStudioMDL.exe (<a href="http://www.wunderboy.org/apps/guistudiomdl2.php">http://www.wunderboy.org/apps/guistudiomdl2.php</a>). This allowed me to see the errors and come up with solutions.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">I discovered that the best way to include animation in the custom models was to use the string $includemodel before the filepath of the model. This way it would include the animation from an existing model from any Source game you wanted.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">It also took some experimentation to find proper characters to use for the base animation. The original plan was to try and include animation from a newer game called Left 4 Dead, which characters more closely resembled my custom ones in actions and behavior. However the Development Kit was not released at the time for this game, and decompiling the models myself did not yield a usable file.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">So I found some suitable characters that existed in Half Life to use, and compiled the characters accordingly. Another error I came across when compiling them, was that it appeared that the files did not have write permissions. This was due to the folders that it was trying to write to were none existent. Unlike most programs that will create folders if they don&#8217;t exist, the studiomdl will not.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">Importing into Level</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">This was the final step in making custom characters for our game mod. I expected to be able to import my characters and have them act as the characters that their animation was based on. I was mistaken, as my custom characters lacked AI to control them in the game engine, and there was no way to get them into the level otherwise.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">After researching some more, and posting on the Steam forums asking for help, I was down to two options. I could either try renaming my characters&#8217; files as the files for existing characters, essentially tricking the engine into using my character models instead of the originals, with the AI of the existing characters, or learn c++ and create my own AI code. I opted for the former.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">I tried this method a few times, with the result of utterly breaking the SDK on my computer, and also breaking the characters that I had compiled and had working in the Model Viewer. I did not understand why. It took some more trial and error to realise that I was renaming my custom files to the very same name of the files I was referencing for the animations, thus creating an infinite loop, which is what caused the SDK to crash.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">I solved this issue by copying the original Source characters, renaming them to Character_Original, using that as the reference in the QC for the animation, and then naming my custom characters as the original Valve characters. That solved the issue, and allowed me to bring in my custom characters, under the name of pre-existing Valve characters in the Hammer editor.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">The last few issues had to do with the kinds of characters I was using for the animations. I originally wanted to use zombie like animations for my characters, but it even though they worked fine in the Model Viewer, when in the hammer editor, and in a running map they did not work correctly. Animations would not play, characters would not move, and some would crash the game when trying to use an animation that wasn&#8217;t there.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">I believe this problem comes from the skeleton I used. I don&#8217;t think it is exactly the same as the skeletons used for the zombies. It is for humans only. So I solved this issue by recompiling the characters using the animation from pre-existing human characters. This worked for 2 out of 3 of the characters. The last still would crash the game, but I could not fix it by using another character&#8217;s animation, as there are only so many characters available, and only a certain number of those seemed to work with my characters.</p>
<p style="margin-bottom: 0in;">
<p style="margin-bottom: 0in;">So in the end I managed to get 2 out of three characters in the level and working properly, save for a few minor bugs that I have yet to rectify, like some animations still not working properly, and weapons and creatures spawning when they should not be.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/creating-source-mod-characters/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Negaton Level Walkthrough</title>
		<link>http://m-cub3d.com/negaton-level-walkthrough/</link>
		<comments>http://m-cub3d.com/negaton-level-walkthrough/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 00:54:08 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=412</guid>
		<description><![CDATA[This is a walkthrough of our semi-finished game mod level, including a moded gun, and custom characters. This is as far as we managed to get in the short amount of time we had for this experiment, but we are quite happy with the results.
Please note that at this time we were unable to disable [...]]]></description>
			<content:encoded><![CDATA[<p>This is a walkthrough of our semi-finished game mod level, including a moded gun, and custom characters. This is as far as we managed to get in the short amount of time we had for this experiment, but we are quite happy with the results.</p>
<br /><img src="http://m-cub3d.com/Video/Misc/NegatonWalkthrough.jpg" alt="media" /><br />

<p>Please note that at this time we were unable to disable the blood in the game mod, nor were we able to keep the ghost character from using grenades, or having a head crap appear from nowhere. The siren character is also no present due to significant bugs.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/negaton-level-walkthrough/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dominance War!</title>
		<link>http://m-cub3d.com/dominance-war/</link>
		<comments>http://m-cub3d.com/dominance-war/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 23:31:06 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Self Directed]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=278</guid>
		<description><![CDATA[
Hey everyone, I know I haven&#8217;t posted in a little while. I&#8217;ve been very busy as of late. Lots of school projects and I&#8217;ve also been doing a couple of contests online which I&#8217;m VERY excited about. The first one was the Steampunk Legends contest on CGSociety. I&#8217;ll post some more about that later, but [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gameartisans.org/dominancewar/homepage/index.php?lang=english"><img class="aligncenter" style="border: 0pt none;" title="Dominance War" src="http://www.gameartisans.org/dominancewar/images/2009/logo_dw4.jpg" alt="" width="488" height="104" /></a></p>
<p>Hey everyone, I know I haven&#8217;t posted in a little while. I&#8217;ve been very busy as of late. Lots of school projects and I&#8217;ve also been doing a couple of contests online which I&#8217;m VERY excited about. The first one was the Steampunk Legends contest on CGSociety. I&#8217;ll post some more about that later, but right now I&#8217;m taking part in Dominance War IV which is the big international game art competition. I learned about it last year and promised myself that I would participate this year, so here I am.</p>
<p>This year the competition consists of two 9 day mini challenges along with the larger character creation part. The first 9 day challenge was due yesterday and it was certainly a fun warmup.</p>
<p>You had to use a base mesh that was provided to make a General Portrait. Unfortunately I can&#8217;t post the actual images on my blog here, at least not yet. Contests like these like the work you do to stay just on their site, so I&#8217;ll post the links here. Please take a look and tell me what you think.</p>
<p>WIP Forum Posts (Posts with DWIV in the title) &#8211; <a href="http://forums.cgsociety.org/search.php?searchid=1490259" target="_blank">http://forums.cgsociety.org/search.php?searchid=1490259</a></p>
<p>Final Submission for Mini Challenge 1 &#8211; <a href="http://www.gameartisans.org/contests/minis/finals_cgsociety_3d_1803.html" target="_blank">http://www.gameartisans.org/contests/minis/finals_cgsociety_3d_1803.html</a></p>
<p>For more information on the competition itself please click the image at the top of this post. I&#8217;m very excited to take part in this competition and find it pushes my skills and is a great experience. I hope to take part in more competitions like this in the future, time permitting of course.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/dominance-war/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Negaton Crawler</title>
		<link>http://m-cub3d.com/negaton-crawler/</link>
		<comments>http://m-cub3d.com/negaton-crawler/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 05:24:10 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>
		<category><![CDATA[crawler]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=210</guid>
		<description><![CDATA[

I had time to actually make the final character for our game mod project here. I&#8217;d actually say this was the best model so far, and it was made in about one day, texture included. You can see more images in the gallery below.







]]></description>
			<content:encoded><![CDATA[<p align="center"><a rel="lightbox[]" href="http://m-cub3d.com/wp-content/gallery/crawler/crawler_front_textured.jpg" rel="lightbox[210]"><img class="ngg-singlepic ngg-none aligncenter" style="border: 0pt none;" src="http://m-cub3d.com/wp-content/gallery/crawler/crawler_front_textured.jpg" alt="crawler_front_textured.jpg" width="400" height="300" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">I had time to actually make the final character for our game mod project here. I&#8217;d actually say this was the best model so far, and it was made in about one day, texture included. You can see more images in the gallery below.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/crawler/crawler_back_shaded.jpg" title="" rel="lightbox[Related images for Negaton Crawler]"><img title="crawler_back_shaded.jpg" alt="crawler_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/crawler/thumbs/thumbs_crawler_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/crawler/crawler_front_textured.jpg" title="" rel="lightbox[Related images for Negaton Crawler]"><img title="crawler_front_textured.jpg" alt="crawler_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/crawler/thumbs/thumbs_crawler_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/crawler/crawler_front_wireshaded.jpg" title="" rel="lightbox[Related images for Negaton Crawler]"><img title="crawler_front_wireshaded.jpg" alt="crawler_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/crawler/thumbs/thumbs_crawler_front_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/crawler/crawler_back_textured.jpg" title="" rel="lightbox[Related images for Negaton Crawler]"><img title="crawler_back_textured.jpg" alt="crawler_back_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/crawler/thumbs/thumbs_crawler_back_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/crawler/crawler_front_shaded.jpg" title="" rel="lightbox[Related images for Negaton Crawler]"><img title="crawler_front_shaded.jpg" alt="crawler_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/crawler/thumbs/thumbs_crawler_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/crawler/crawler_back_wireshaded.jpg" title="" rel="lightbox[Related images for Negaton Crawler]"><img title="crawler_back_wireshaded.jpg" alt="crawler_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/crawler/thumbs/thumbs_crawler_back_wireshaded.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/negaton-crawler/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Negaton Characters Textured</title>
		<link>http://m-cub3d.com/negaton-characters-textured/</link>
		<comments>http://m-cub3d.com/negaton-characters-textured/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 22:22:06 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=129</guid>
		<description><![CDATA[Here are the two negaton characters textured and ready to go. They both have just a simple 1024&#215;1024 color map on them, made in photoshop.


]]></description>
			<content:encoded><![CDATA[<p>Here are the two negaton characters textured and ready to go. They both have just a simple 1024&#215;1024 color map on them, made in photoshop.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/12/siren02.jpg" rel="lightbox[129]"><img class="alignnone size-medium wp-image-130" style="border: 0pt none;" title="Siren model textured for Project Negaton." src="http://m-cub3d.com/wp-content/uploads/2008/12/siren02-300x203.jpg" alt="" width="300" height="203" /></a></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/12/ghost02.jpg" rel="lightbox[129]"><img class="alignnone size-medium wp-image-131" style="border: 0pt none;" title="Ghost model textured for Project Negaton." src="http://m-cub3d.com/wp-content/uploads/2008/12/ghost02-300x202.jpg" alt="" width="300" height="202" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/negaton-characters-textured/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ghost Model Completed</title>
		<link>http://m-cub3d.com/ghost-model-completed/</link>
		<comments>http://m-cub3d.com/ghost-model-completed/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 22:19:15 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=126</guid>
		<description><![CDATA[Here is the ghost model for the game mod we are doing. Just another simple, low poly character for use in-game.

]]></description>
			<content:encoded><![CDATA[<p>Here is the ghost model for the game mod we are doing. Just another simple, low poly character for use in-game.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/12/ghost01.jpg" rel="lightbox[126]"><img class="aligncenter size-medium wp-image-127" style="border: 0pt none;" title="Ghost model for project negaton." src="http://m-cub3d.com/wp-content/uploads/2008/12/ghost01-300x209.jpg" alt="" width="300" height="209" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/ghost-model-completed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Thoughts</title>
		<link>http://m-cub3d.com/final-thoughts/</link>
		<comments>http://m-cub3d.com/final-thoughts/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 22:50:13 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=120</guid>
		<description><![CDATA[Hey there. I&#8217;d just like to tie up a few things for the end of my independent study. It was a lot of fun, and it&#8217;s something that I would like to keep doing as practice. Taking known people and essentially just sculpting them, really helps me get in the habit of making something different.
I [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there. I&#8217;d just like to tie up a few things for the end of my independent study. It was a lot of fun, and it&#8217;s something that I would like to keep doing as practice. Taking known people and essentially just sculpting them, really helps me get in the habit of making something different.</p>
<p>I also have to say that I really do enjoy Mudbox much more than zbrush. I may still play around with Zbrush now and again, but I think Mudbox is going to be my principle sculpting program from now on. You can see the differences between the two that I&#8217;ve done here. Hugh was done with Zbrush and Summer was done with Mudbox. Some of the improvement between the two was just my skill, but also the ease of the program I was using.</p>
<p>I&#8217;m also posting a couple comparison shots for my models to their real world counterparts. I can see I have a long way to go, but I&#8217;m quite happy with the way they turned out.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/12/summer_compare.jpg" rel="lightbox[120]"><img class="size-medium wp-image-122 aligncenter" style="border: 0pt none;" title="Summer sculpture compared to Summer herself. Done with Mudbox 2009" src="http://m-cub3d.com/wp-content/uploads/2008/12/summer_compare-300x183.jpg" alt="" width="300" height="183" /></a></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/12/hugh_comparejpg.jpg" rel="lightbox[120]"><img class="size-medium wp-image-121 aligncenter" style="border: 0pt none;" title="Hugh sculpture compared to Hugh himself. Made with Zbrush 3" src="http://m-cub3d.com/wp-content/uploads/2008/12/hugh_comparejpg-300x156.jpg" alt="" width="300" height="156" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">I&#8217;m sure I&#8217;ll continue to get better at sculpting, which will help me greatly as a character modeling. I think my next independent study will have to do with vehicles. I don&#8217;t do nearly enough vehicles, but that&#8217;s for a new year. See y&#8217;all lata!</p>
<p style="text-align: left;">Updated: Independent Study Reflections</p>
<p style="text-align: left;"><strong>Why did you choose the topic that you did? Professional reasons? Personal curiosity?</strong></p>
<p>I chose to sculpt busts because it would help me develop better modeling skills for facial structure, and detailing, and also gave me practice creating something that was not of my own design.</p>
<p><strong>Did you work alone or in a group and did that work out? Would you have rather worked with someone else or worked alone?</strong></p>
<p>I worked alone.</p>
<p><strong>How ambitious were you in your goals? Was this based on previous knowledge? Ambition alone?</strong></p>
<p>I did want to get three busts completed, but due to time constraints from other projects, etc, I was only able to finish two. This was based on some sculpting I had done before.</p>
<p><strong>When you started on the project what issues did you run into that could or did cause delays, frustrations if any?</strong></p>
<p>I ran into some issues with the program I was using, Zbrush, as it could not do some the things that I wanted it to. Mostly that was the ability to bring in reference images. I overcame this by switching to Mudbox, which does have reference images.<br />
<strong><br />
What did you learn about your own abilities to set goals? Plan the work? Or not?</strong></p>
<p>I believe my goals were realistic, and if the other projects did not take priority then I believe I could have completed three busts.<br />
<strong><br />
Did any skill or part of the project come naturally to you? What did not and what would you feel you need to work on in the future? More than just technical skills but project planning? </strong></p>
<p>Learning a new program fairly quickly was not too hard for me, but the base skills of sculpting and detailing still require a lot of practice.</p>
<p><strong>Was there any part of the project that you really gravitated towards and could see yourself specializing in? or are you more interested in being an all-rounder?</strong></p>
<p>I quite enjoy sculpting, as the amount of detail you can get from it is amazing, and the face that you can actually use these high poly models as a normal map adds that extra bit of knowledge for a pipeline to me.</p>
<p><strong>If your original goal had to be altered or reduced half way through the project what were the reasons?</strong></p>
<p>Time restrictions mostly. Other projects that took priority grew in size, and thus this project suffered.</p>
<p><strong>Did you learn anything more about yourself through this experience? Sometimes life challenges can interfere with our best laid plans, how did they affect your ability to get the work done?</strong></p>
<p>I learned that I work well under pressure, since it forces me to stop picking at things for too long and to move on to the next phase when further tweaking is no longer necessary.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/final-thoughts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summer &#8211; Done</title>
		<link>http://m-cub3d.com/summer-done/</link>
		<comments>http://m-cub3d.com/summer-done/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 18:56:39 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=117</guid>
		<description><![CDATA[Here she is. Done. Or at least as done as it&#8217;s going to be. I think it turned out better than the first one I did. I really do like Mudbox more than zbrush I think. Still not perfect, but a lot easier to use in my opinion.
I already see some things wrong with it, [...]]]></description>
			<content:encoded><![CDATA[<p>Here she is. Done. Or at least as done as it&#8217;s going to be. I think it turned out better than the first one I did. I really do like Mudbox more than zbrush I think. Still not perfect, but a lot easier to use in my opinion.</p>
<p>I already see some things wrong with it, but at least it looks like her. For the most part. I&#8217;ll probably put a comparison image up soon as well. Tell me what you think!</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/11/summer03_done_sm.jpg" rel="lightbox[117]"><img class="aligncenter size-medium wp-image-118" style="border: 0pt none;" title="Summer Glau Bust - Done in Mudbox 2009. Approx. 16 hrs." src="http://m-cub3d.com/wp-content/uploads/2008/11/summer03_done_sm-300x228.jpg" alt="" width="300" height="228" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/summer-done/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summer &#8211; WIP 02</title>
		<link>http://m-cub3d.com/summer-wip-02/</link>
		<comments>http://m-cub3d.com/summer-wip-02/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 04:10:44 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=114</guid>
		<description><![CDATA[Here she is after a second day. Added some hair, tweaked the face some more, and changed around the basic shaders to give a better distinction of each part.

]]></description>
			<content:encoded><![CDATA[<p>Here she is after a second day. Added some hair, tweaked the face some more, and changed around the basic shaders to give a better distinction of each part.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/11/summer02.jpg" rel="lightbox[114]"><img class="size-medium wp-image-115 aligncenter" style="border: 0pt none;" title="Summer - WIP 02" src="http://m-cub3d.com/wp-content/uploads/2008/11/summer02-300x230.jpg" alt="" width="300" height="230" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/summer-wip-02/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Summer &#8211; WIP 01</title>
		<link>http://m-cub3d.com/summer-wip-01/</link>
		<comments>http://m-cub3d.com/summer-wip-01/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 05:04:50 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=108</guid>
		<description><![CDATA[This is the start of my second bust for my independent study, the lovely Summer Glau who was River from the series Firefly and the movie Serenity. I actually decided to try a different program for this one, as I was starting to get frustrated with some of Zbrush&#8217;s limitations, and confusing interface. Enter Mudbox. [...]]]></description>
			<content:encoded><![CDATA[<p>This is the start of my second bust for my independent study, the lovely Summer Glau who was River from the series Firefly and the movie Serenity. I actually decided to try a different program for this one, as I was starting to get frustrated with some of Zbrush&#8217;s limitations, and confusing interface. Enter Mudbox. I have to say, I&#8217;m liking it a lot more than Zbrush. The tools seem to work better, the interface is much easier to navigate, and you can use reference images in it. It still doesn&#8217;t do everything; small things here and there still are a bit annoying, but much better than Zbrush in my opinion.</p>
<p>Anyway, here is what I have so far.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/11/summer01.jpg" rel="lightbox[108]"><img class="aligncenter size-medium wp-image-109" style="border: 0pt none;" title="Summer WIP 01 - First stage of Summer Glau, done with Mudbox" src="http://m-cub3d.com/wp-content/uploads/2008/11/summer01-300x227.jpg" alt="" width="300" height="227" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/summer-wip-01/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Siren &#8211; Model Complete</title>
		<link>http://m-cub3d.com/siren-model-complete/</link>
		<comments>http://m-cub3d.com/siren-model-complete/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:40:51 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=104</guid>
		<description><![CDATA[Here is the first of the Negaton character models, the Siren. Pretty basic model. Kept the poly count low as it&#8217;s for a game. Enjoy!

]]></description>
			<content:encoded><![CDATA[<p>Here is the first of the Negaton character models, the Siren. Pretty basic model. Kept the poly count low as it&#8217;s for a game. Enjoy!</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/11/siren01.jpg" rel="lightbox[104]"><img class="aligncenter size-medium wp-image-105" style="border: 0pt none;" title="siren01" src="http://m-cub3d.com/wp-content/uploads/2008/11/siren01-300x204.jpg" alt="" width="300" height="204" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/siren-model-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Negaton Enemies</title>
		<link>http://m-cub3d.com/negaton-enemies/</link>
		<comments>http://m-cub3d.com/negaton-enemies/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 23:38:55 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=87</guid>
		<description><![CDATA[Here are the character designs for our game mod Project Negaton. Due to time constraints I will probably only be able to model two of these characters, since they have to be textured as well, but we shall see. Enjoy!


]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Here are the character designs for our game mod Project Negaton. Due to time constraints I will probably only be able to model two of these characters, since they have to be textured as well, but we shall see. Enjoy!<a href="http://m-cub3d.com/wp-content/uploads/2008/11/01_siren.jpg" rel="lightbox[87]"><img class="aligncenter size-medium wp-image-88" style="border: 0pt none;" title="01_siren" src="http://m-cub3d.com/wp-content/uploads/2008/11/01_siren-240x300.jpg" alt="" width="294" height="367" /></a></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/11/02_ghost.jpg" rel="lightbox[87]"><img class="size-medium wp-image-89 aligncenter" style="border: 0pt none;" title="02_ghost" src="http://m-cub3d.com/wp-content/uploads/2008/11/02_ghost-300x214.jpg" alt="" width="404" height="288" /></a></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/11/03_crawler.jpg" rel="lightbox[87]"><img class="size-medium wp-image-90 aligncenter" style="border: 0pt none;" title="03_crawler" src="http://m-cub3d.com/wp-content/uploads/2008/11/03_crawler-300x214.jpg" alt="" width="381" height="271" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/negaton-enemies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>And then there was two&#8230;</title>
		<link>http://m-cub3d.com/and-then-there-was-two/</link>
		<comments>http://m-cub3d.com/and-then-there-was-two/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 23:33:51 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=85</guid>
		<description><![CDATA[Man, stuff just keeps flying at me. Projects everywhere I look. Because I have so much school work coming at me, I&#8217;ve decided it would be best to cut down the number of busts I&#8217;m doing. I want to put a decent amount of effort into them, so I don&#8217;t want the other projects breathing [...]]]></description>
			<content:encoded><![CDATA[<p>Man, stuff just keeps flying at me. Projects everywhere I look. Because I have so much school work coming at me, I&#8217;ve decided it would be best to cut down the number of busts I&#8217;m doing. I want to put a decent amount of effort into them, so I don&#8217;t want the other projects breathing down my neck while trying to squeeze them in. So the next one is Summer Gau. Look forward to seeing some WIPs soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/and-then-there-was-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hugh Complete</title>
		<link>http://m-cub3d.com/hugh-complete/</link>
		<comments>http://m-cub3d.com/hugh-complete/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 23:43:33 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=80</guid>
		<description><![CDATA[Finished the first bust for my independent project today. It didn&#8217;t turn out as good as I wanted it to be, but I&#8217;m a few days late on the schedual I made for myself, so I&#8217;m just gonna call it done. It&#8217;s time to move onto the next one. I think the main thing about [...]]]></description>
			<content:encoded><![CDATA[<p>Finished the first bust for my independent project today. It didn&#8217;t turn out as good as I wanted it to be, but I&#8217;m a few days late on the schedual I made for myself, so I&#8217;m just gonna call it done. It&#8217;s time to move onto the next one. I think the main thing about it that gets to me ist the hair. His hair when playing House is so messy I found it very hard to do. I think the next one I do, Summer Glau, will be easier because she has longer hair that will be easier to make part of the model. Also, it seems she is a little easier to find pictures of.</p>
<p>So here he is. Comments always welcome.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/11/hugh_08_final.jpg" rel="lightbox[80]"><img class="size-medium wp-image-81 aligncenter" style="border: 0pt none;" title="hugh_08_final" src="http://m-cub3d.com/wp-content/uploads/2008/11/hugh_08_final-300x225.jpg" alt="" width="426" height="318" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/hugh-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hugh WIP 01</title>
		<link>http://m-cub3d.com/hugh-wip-01/</link>
		<comments>http://m-cub3d.com/hugh-wip-01/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 14:16:30 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=75</guid>
		<description><![CDATA[Here is the first bust in my independent study so far. Doesn&#8217;t quite look like him yet, but it&#8217;s getting there. I need to find some more reference, especially of his profile. Time to watch more house  . It think it&#8217;s going ok, but it&#8217;s going to be interesting to figure out how to [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the first bust in my independent study so far. Doesn&#8217;t quite look like him yet, but it&#8217;s getting there. I need to find some more reference, especially of his profile. Time to watch more house <img src='http://m-cub3d.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> . It think it&#8217;s going ok, but it&#8217;s going to be interesting to figure out how to do hair&#8230;</p>
<p style="text-align: center;"><strong><a href="http://m-cub3d.com/wp-content/uploads/2008/10/hugh_04.jpg" rel="lightbox[75]"><img class="size-medium wp-image-77 aligncenter" style="border: 0pt none;" title="hugh_04" src="http://m-cub3d.com/wp-content/uploads/2008/10/hugh_04-300x225.jpg" alt="" width="300" height="225" /></a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/hugh-wip-01/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project Negaton &#8211; Sorta&#8230; Underway</title>
		<link>http://m-cub3d.com/project-negaton-sorta-underway/</link>
		<comments>http://m-cub3d.com/project-negaton-sorta-underway/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 03:20:56 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Negaton]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=73</guid>
		<description><![CDATA[Well we&#8217;re finally doin it. We&#8217;re finally making a game. Sure it&#8217;s a mod for the Source Engine, and sure it&#8217;s just a learning experiment, but it&#8217;s a game Darn IT! I&#8217;ve waited years to do something like this, and we&#8217;ve finally started.
We did a bit of research today, seeing what the Source engine has [...]]]></description>
			<content:encoded><![CDATA[<p>Well we&#8217;re finally doin it. We&#8217;re finally making a game. Sure it&#8217;s a mod for the Source Engine, and sure it&#8217;s just a learning experiment, but it&#8217;s a game Darn IT! I&#8217;ve waited years to do something like this, and we&#8217;ve finally started.</p>
<p>We did a bit of research today, seeing what the Source engine has to offer, and also seeing how we can integrate Maya into it. Since Maya is the 3D software we have the most experience with, it would be great to get a working pipeline. This project is definatly going to be 1 part work, and 1 part research.</p>
<p>I also hashed out a rough version of the Backstory for the game, as it&#8217;s going to be a single player fps, much like half life. We decided to go with something close to home, and set it inside our College. Write what you know right?</p>
<p>So the rest of this semester is going to be mostly research and asset creation, while next semester is going to be the brain popping adventure of trying to compile a game using nothing but our wits and and the google search engine. Wish us luck!</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/project-negaton-sorta-underway/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Independent Study I</title>
		<link>http://m-cub3d.com/independent-study-i/</link>
		<comments>http://m-cub3d.com/independent-study-i/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 14:46:06 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Independent Study I]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=68</guid>
		<description><![CDATA[I will be creating three Busts in Zbrush as an independent study for my program at College. You will be able to see all updates, including works in progress, in this category on my blog.
]]></description>
			<content:encoded><![CDATA[<p>I will be creating three Busts in Zbrush as an independent study for my program at College. You will be able to see all updates, including works in progress, in this category on my blog.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/independent-study-i/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Experiment</title>
		<link>http://m-cub3d.com/experiment/</link>
		<comments>http://m-cub3d.com/experiment/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 00:47:36 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=65</guid>
		<description><![CDATA[Tried something a little different here. I decided to make a base mesh from some sample photos in the new anatomy book I got recently. Then I would use that base mesh to make most of my human heads from, to save time. I didn&#8217;t know if it would work well enough since The mesh [...]]]></description>
			<content:encoded><![CDATA[<p>Tried something a little different here. I decided to make a base mesh from some sample photos in the new anatomy book I got recently. Then I would use that base mesh to make most of my human heads from, to save time. I didn&#8217;t know if it would work well enough since The mesh for one object sometimes doesn&#8217;t work for another object, but I thought I would give it a shot.<br />
<br/><br />
<br/><br />
The results were surprising. After having the base mesh done, getting a totally different head done took far less time, and it turned out pretty good. Grant you it really only looked good after a smoothed it and tweaked it a little, so I&#8217;ll still need practice just changing the base mesh around, especially for low poly game graphics.<br />
<br/><br />
<br/><br />
Here&#8217;s what I started with:<br />
<br/><br />
<br/><br />
<a href="http://m-cub3d.com/wp-content/uploads/2008/09/test.jpg" rel="lightbox[65]"></a></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/09/test1.jpg" rel="lightbox[65]"><img border="0" class="alignnone size-medium wp-image-67" title="test1" src="http://m-cub3d.com/wp-content/uploads/2008/09/test1-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><br/><br />
<br/><br />
And this was what I changed it to using photo reference:<br />
<br/><br />
<br/></p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/09/test.jpg" rel="lightbox[65]"><img border="0" class="alignnone size-medium wp-image-66" title="test" src="http://m-cub3d.com/wp-content/uploads/2008/09/test-300x225.jpg" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/experiment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SMC Hand</title>
		<link>http://m-cub3d.com/smc-hand/</link>
		<comments>http://m-cub3d.com/smc-hand/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 02:10:35 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Speed Models]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=58</guid>
		<description><![CDATA[This was an old Speed Modeling Challenge from Game Artist Forums so I didn&#8217;t bother timing myself for it.  In fact, I treated it more like an anatomy study on the hand. I modeled it in the pose you see, and tried to get as much detail as I could, while keeping the poly count [...]]]></description>
			<content:encoded><![CDATA[<p>This was an old Speed Modeling Challenge from <a href="http://www.game-artist.net/forums/">Game Artist Forums</a> so I didn&#8217;t bother timing myself for it.  In fact, I treated it more like an anatomy study on the hand. I modeled it in the pose you see, and tried to get as much detail as I could, while keeping the poly count relatively low.</p>
<div align="center">
<a href="http://m-cub3d.com/wp-content/uploads/2008/08/render011.jpg" rel="lightbox[58]"><img border="0" class="alignnone size-medium wp-image-60" title="render011" src="http://m-cub3d.com/wp-content/uploads/2008/08/render011-300x168.jpg" alt="" width="300" height="168" /></a><br />
<a href="http://m-cub3d.com/wp-content/uploads/2008/08/render02.jpg" rel="lightbox[58]"><img border="0" class="alignnone size-medium wp-image-61" title="render02" src="http://m-cub3d.com/wp-content/uploads/2008/08/render02-300x168.jpg" alt="" width="300" height="168" /></a><br />
<a href="http://m-cub3d.com/wp-content/uploads/2008/08/render03.jpg" rel="lightbox[58]"><img border="0" class="alignnone size-medium wp-image-62" title="render03" src="http://m-cub3d.com/wp-content/uploads/2008/08/render03-300x168.jpg" alt="" width="300" height="168" /></a><br />
<a href="http://m-cub3d.com/wp-content/uploads/2008/08/render04.jpg" rel="lightbox[58]"> <img border="0" class="alignnone size-medium wp-image-63" title="render04" src="http://m-cub3d.com/wp-content/uploads/2008/08/render04-300x168.jpg" alt="" width="300" height="168" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/smc-hand/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m still alive.</title>
		<link>http://m-cub3d.com/im-still-alive/</link>
		<comments>http://m-cub3d.com/im-still-alive/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 03:55:58 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[General News]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=57</guid>
		<description><![CDATA[Guh&#8230; work. Summer jobs suck up so much of your time, especially when they aren&#8217;t related to your chosen career path. So I&#8217;m falling a little behind with my summer projects, which was to be expected. I don&#8217;t have much time for things other than sleeping and going to work. But I have a couple [...]]]></description>
			<content:encoded><![CDATA[<p>Guh&#8230; work. Summer jobs suck up so much of your time, especially when they aren&#8217;t related to your chosen career path. So I&#8217;m falling a little behind with my summer projects, which was to be expected. I don&#8217;t have much time for things other than sleeping and going to work. But I have a couple days off, so I&#8217;ll be able to scratch a few creative itches for a little while anyway.</p>
<p>We went to Halifax today and I got to go to Chapters. I picked up a few new books.</p>
<p><a id="_ctl26_ItemPageLink" href="http://www.chapters.indigo.ca/books/Robots-Draw-Paint-Create-Fantastic-Keith-Thompson/9780764133107-item.html"><img id="_ctl26_ProductImage" class="OTSProductImage" src="http://dynamic.images.indigo.ca/ProductImage.aspx?lang=en&amp;sale=34&amp;width=140&amp;isbn=0764133101&amp;cat=books&amp;quality=85" border="0" alt="50 Robots To Draw And Paint: Create Fantastic Robot Characters For Comic Books, Computer Games, And Graphic Novels" width="66" height="87" /></a> <a href="http://www.chapters.indigo.ca/books/Robots-Draw-Paint-Create-Fantastic-Keith-Thompson/9780764133107-item.html" target="_blank">5</a><a href="http://www.chapters.indigo.ca/books/Robots-Draw-Paint-Create-Fantastic-Keith-Thompson/9780764133107-item.html" target="_blank">0 </a><a href="http://www.chapters.indigo.ca/books/Robots-Draw-Paint-Create-Fantastic-Keith-Thompson/9780764133107-item.html" target="_blank">Robots To Draw And Paint</a></p>
<p>- I love robots so this was a must have. It has various robot designs, ranging from pur sci-fi, cartoony, to steam punk style. Covers basics, even gives you tips on specific parts like joints and cables. Very good inspirational material and mechanical reference.</p>
<p>
<a id="_ctl26_ItemPageLink" href="http://www.chapters.indigo.ca/books/Anatomy-for-the-Artist-Sarah-Simblet/9780789480453-item.html"><img id="_ctl26_ProductImage" class="OTSProductImage" src="http://dynamic.images.indigo.ca/ProductImage.aspx?lang=en&amp;sale=34&amp;width=140&amp;isbn=078948045x&amp;cat=books&amp;quality=85" border="0" alt="Anatomy for the Artist" width="101" height="118" /></a> <a href="http://www.chapters.indigo.ca/books/Anatomy-for-the-Artist-Sarah-Simblet/9780789480453-item.html">Anatomy for the Artist</a></p>
<p>- You can never have too many anatomy resources in my opinion, especially when you&#8217;re doing character designs and trying to get a certain level of realism. This book is great. It has overlays that show the underlying bone structures, and musculature. It has lots of large color photos of models. Very clean and well posed. Each photo focuses on a certain part, and has in depth descriptions and tips for drawing each part. A lovely book I&#8217;m sure I&#8217;ll be referring to often.</p>
<p>
<a id="_ctl26_ItemPageLink" href="http://www.chapters.indigo.ca/books/Erotic-Fantasy-Art-Lisa-Duddlebug/9780061441516-item.html"><img id="_ctl26_ProductImage" class="OTSProductImage" src="http://dynamic.images.indigo.ca/ProductImage.aspx?lang=en&amp;sale=34&amp;width=140&amp;isbn=0061441511&amp;cat=books&amp;quality=85" border="0" alt="Erotic Fantasy Art" /></a> <a href="http://www.chapters.indigo.ca/books/Erotic-Fantasy-Art-Lisa-Duddlebug/9780061441516-item.html">Erotic Fantasy Art</a></p>
<p>- A lovely inspirational and beautiful book of over a hundred sexy female paintings, drawings, and photography. It covers everything from vampire queens to bondage angels. It incorporates artwork from lots of different artists, and they are all stunning works of art celebrating the female form in various cultures, races, costumes, and even species. A great book if you&#8217;re looking to create a sexy femme fatale and you&#8217;re not quite sure how revealing to make her outfit <img src='http://m-cub3d.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>
I&#8217;ve also been working on the Scissor Sisters project, and a practice hand model to keep myself busy. Hopefully you will see more from me in the coming weeks. Later!</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/im-still-alive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scissor Sisters WIP 5 &#8211; Fuyuko Concept (Unfinished)</title>
		<link>http://m-cub3d.com/scissor-sisters-wip-5-fuyuko-concept-unfinished/</link>
		<comments>http://m-cub3d.com/scissor-sisters-wip-5-fuyuko-concept-unfinished/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 16:49:40 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=55</guid>
		<description><![CDATA[I&#8217;ve decided that I should move on from the concept paintings for now. I&#8217;ve already spent far too much time on them. This one, Fuyuko, I started even before Natsuko. Shows how slow I was, but am slowly getting faster while maintaining the same quality. At least that&#8217;s what I think.
The painting is unfinished, but [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided that I should move on from the concept paintings for now. I&#8217;ve already spent far too much time on them. This one, Fuyuko, I started even before Natsuko. Shows how slow I was, but am slowly getting faster while maintaining the same quality. At least that&#8217;s what I think.</p>
<p>The painting is unfinished, but I think it&#8217;s far enough along to convey the details of the character, and so I&#8217;m moving on to the the next phase, which is the technical drawings that will be used to model with. These will just be line work, with heavy importance on detail and anatomy. So if anyone wants to model for me that would be AWSOME!</p>
<p>Anywho. So as I mentioned this is Fuyuko (Winter Child) the sister of <a href="http://m-cub3d.com/?p=50">Natsuko</a>. She is the more hard headed of the two, but is the better warrior, despite her tendancy to run head long into dangerous situation. She has the large broadsword, almost <a href="http://en.wikipedia.org/wiki/Zanbat%C5%8D">zanbatō</a>, type of scissor blade. Very heavy, and capabile of cutting a man in half.</p>
<p>Tell me what you think of her in the comments <img src='http://m-cub3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Constructive criticism is always welcome.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/07/fuyuko-unfinished.jpg" rel="lightbox[55]"><img class="size-full wp-image-56" title="fuyuko-unfinished" src="http://m-cub3d.com/wp-content/uploads/2008/07/fuyuko-unfinished.jpg" border="0" alt="" width="500" height="687" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/scissor-sisters-wip-5-fuyuko-concept-unfinished/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Comments Welcome</title>
		<link>http://m-cub3d.com/comments-welcome/</link>
		<comments>http://m-cub3d.com/comments-welcome/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 22:46:45 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[General News]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=52</guid>
		<description><![CDATA[I finally managed to enable comments properly on the site now. Please feel free to leave comments on blog posts and in the portfolio section. Constructive criticism is welcome and encouraged.
]]></description>
			<content:encoded><![CDATA[<p>I finally managed to enable comments properly on the site now. Please feel free to leave comments on blog posts and in the portfolio section. Constructive criticism is welcome and encouraged.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/comments-welcome/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scissor Sisters WIP 04 &#8211; Natsuko Concept</title>
		<link>http://m-cub3d.com/scissor-sisters-wip-04-natsuko-concept/</link>
		<comments>http://m-cub3d.com/scissor-sisters-wip-04-natsuko-concept/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 01:37:10 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=50</guid>
		<description><![CDATA[Here is the final concept design for the more timid of the two Scissor Sisters, Natsuko. Natsuko means &#8216;Summer Child&#8217; so she was designed with a summer like pallet, with oranges and reds. She is the more acrobatic of the two sisters, and thus is dressed in something light. Her weapons are two short sword [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the final concept design for the more timid of the two Scissor Sisters, Natsuko. Natsuko means &#8216;Summer Child&#8217; so she was designed with a summer like pallet, with oranges and reds. She is the more acrobatic of the two sisters, and thus is dressed in something light. Her weapons are two short sword type scissors. The design of the scissors themselves will be done more in depth at a later time.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/07/natsuko-final.jpg" rel="lightbox[50]"><img class="size-full wp-image-51 aligncenter" title="natsuko-final" src="http://m-cub3d.com/wp-content/uploads/2008/07/natsuko-final.jpg" border="0" alt="" width="500" height="677" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/scissor-sisters-wip-04-natsuko-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Speed Model Challenge</title>
		<link>http://m-cub3d.com/first-speed-model-challenge/</link>
		<comments>http://m-cub3d.com/first-speed-model-challenge/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 01:14:30 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=49</guid>
		<description><![CDATA[Hey everyone. I decided to try one of the Speed Model Challenges that are on www.game-artist.net
This one basicly said &#8220;Here&#8217;s a propeller, make something that uses it.&#8221; So I did, and this is what I came up with. Made in 90 mins.

]]></description>
			<content:encoded><![CDATA[<p>Hey everyone. I decided to try one of the Speed Model Challenges that are on <a href="http://www.game-artist.net/forums/">www.game-artist.net</a></p>
<p>This one basicly said &#8220;Here&#8217;s a propeller, make something that uses it.&#8221; So I did, and this is what I came up with. Made in 90 mins.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/07/m_cubed13_propeller_challenge.jpg" rel="lightbox[49]"><img border="0" class="size-full wp-image-48" title="m_cubed13_propeller_challenge" src="http://m-cub3d.com/wp-content/uploads/2008/07/m_cubed13_propeller_challenge.jpg" alt="" width="500" height="375" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/first-speed-model-challenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Voide</title>
		<link>http://m-cub3d.com/voide/</link>
		<comments>http://m-cub3d.com/voide/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 22:50:56 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Speed Paintings]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=46</guid>
		<description><![CDATA[I&#8217;m trying to shake off some of my tendencies. One of which is spending too much time on things, and worrying to much about making the anatomy and such look right. That&#8217;s one of the reasons you don&#8217;t see my updating every day. So, I&#8217;m going to try doing some speed paintings every once in [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m trying to shake off some of my tendencies. One of which is spending too much time on things, and worrying to much about making the anatomy and such look right. That&#8217;s one of the reasons you don&#8217;t see my updating every day. So, I&#8217;m going to try doing some speed paintings every once in a while, just to get the idea out there, and try not to worry about structure. Just start with a blob, and whatever comes out, comes out.</p>
<p>So here is the first result, Voide. I character idea I had for a while, finally down on paper, and I&#8217;m pretty happy with it. I can already see things wrong with it, but it doesn&#8217;t matter, it&#8217;s just the idea, nothing more. Hope ya likes!</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/06/void-sp.jpg" rel="lightbox[46]"><img class="alignnone size-medium wp-image-47 aligncenter" title="void-sp" src="http://m-cub3d.com/wp-content/uploads/2008/06/void-sp-300x232.jpg" border="0" alt="" width="300" height="232" align="center" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/voide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scissor Sisters WIP 03</title>
		<link>http://m-cub3d.com/scissor-sisters-wip-03/</link>
		<comments>http://m-cub3d.com/scissor-sisters-wip-03/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 00:44:34 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=44</guid>
		<description><![CDATA[Hey guys. Here&#8217;s the pose I settled on for the girls. A big thanks to my friend Elise for helping me pick one that suited the characters, and also for helping me with the anatomy. I&#8217;ll be asking for your help again soon enough.  
Still working on the concept designs for the two of [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys. Here&#8217;s the pose I settled on for the girls. A big thanks to my friend Elise for helping me pick one that suited the characters, and also for helping me with the anatomy. I&#8217;ll be asking for your help again soon enough. <img src='http://m-cub3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Still working on the concept designs for the two of them, but they should be done in no time. I&#8217;m over half done on both of them.</p>
<p style="text-align: center;"><a href="http://m-cub3d.com/wp-content/uploads/2008/06/pose07-copy.jpg" rel="lightbox[44]"><img  border="0" class="alignnone size-medium wp-image-45 aligncenter" title="pose07-copy" src="http://m-cub3d.com/wp-content/uploads/2008/06/pose07-copy-246x300.jpg" alt="" width="268" height="326" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/scissor-sisters-wip-03/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m back!</title>
		<link>http://m-cub3d.com/im-back/</link>
		<comments>http://m-cub3d.com/im-back/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 01:57:36 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[General News]]></category>

		<guid isPermaLink="false">http://m-cub3d.com/?p=43</guid>
		<description><![CDATA[Sorry about the brief lapse there. I was working on getting my new site up. You&#8217;ll notice you&#8217;re at a new domain eh? If not, then you&#8217;re not reading this&#8230;Anywho.
I will be starting work on my Scissor Sisters project very soon. Tomorrow actually, since it&#8217;s a day I have off. I didn&#8217;t want to work [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry about the brief lapse there. I was working on getting my new site up. You&#8217;ll notice you&#8217;re at a new domain eh? If not, then you&#8217;re not reading this&#8230;Anywho.</p>
<p>I will be starting work on my Scissor Sisters project very soon. Tomorrow actually, since it&#8217;s a day I have off. I didn&#8217;t want to work on it too much when I was doing the site.</p>
<p>Also, some things aren&#8217;t quite working yet, so bare with me.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/im-back/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scissor Sisters WIP 02</title>
		<link>http://m-cub3d.com/scissor-sisters-wip-02/</link>
		<comments>http://m-cub3d.com/scissor-sisters-wip-02/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 00:39:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-4586548816745014757</guid>
		<description><![CDATA[Hey all. Still working on trying to get a good pose for this one. The first one there you saw before, and didn&#8217;t change much on, but I also came up with another that I like. I like the standing pose either way, it&#8217;s just the other girl I&#8217;m trying to get down. Once I [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all. Still working on trying to get a good pose for this one. The first one there you saw before, and didn&#8217;t change much on, but I also came up with another that I like. I like the standing pose either way, it&#8217;s just the other girl I&#8217;m trying to get down. Once I pick a pose I like, I&#8217;ll work my butt off trying to get the anatomy right.</p>
<p>Once I get the pose figured out, I&#8217;ll be doing some concept designs, one of which I started a while ago, and then I&#8217;ll merge the two.</p>
<p>Any help anyone can give on getting the anatomy right, by all means, offer it.</p>
<p>Let me know which one you like!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_E8CsBa9fHHY/SE3OC1-0RiI/AAAAAAAAAI0/Jsn9h2Xk3ic/s1600-h/Pose05%2B06.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 479px; height: 329px;" src="http://bp2.blogger.com/_E8CsBa9fHHY/SE3OC1-0RiI/AAAAAAAAAI0/Jsn9h2Xk3ic/s400/Pose05%2B06.jpg" alt="" id="BLOGGER_PHOTO_ID_5210046892183143970" border="0" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/scissor-sisters-wip-02/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scissor Sisters WIP 01</title>
		<link>http://m-cub3d.com/scissor-sisters-wip-01/</link>
		<comments>http://m-cub3d.com/scissor-sisters-wip-01/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 18:11:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-5437976743775701980</guid>
		<description><![CDATA[Hey all. Starting working on some Scissor Sisters stuff, which is my big modeling project for the summer that I&#8217;ve set for myself. It&#8217;s going to be a posed model of two realistic female warriors from a large story idea that has been floating around in my head for years.
This here is what I came [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all. Starting working on some Scissor Sisters stuff, which is my big modeling project for the summer that I&#8217;ve set for myself. It&#8217;s going to be a posed model of two realistic female warriors from a large story idea that has been floating around in my head for years.</p>
<p>This here is what I came up with for the pose for them. It&#8217;s just the pose, it&#8217;s not actually what the characters look like, since there is nothing really there. The body types are going to be the same though, and hopefully I can actually make their faces and bodies as close to the same as possible, since they are supposed to be twins.</p>
<p>Have a look. I&#8217;m looking for constructive criticism on the anatomy and posing here. This is the first draft, and may not even be the final pose.</p>
<p>Thanks!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_E8CsBa9fHHY/SEgtSWpvMHI/AAAAAAAAAIs/_9B8nezkEkk/s1600-h/Pose04-small.jpg" rel="lightbox[14]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_E8CsBa9fHHY/SEgtSWpvMHI/AAAAAAAAAIs/_9B8nezkEkk/s400/Pose04-small.jpg" alt="" id="BLOGGER_PHOTO_ID_5208462762395512946" border="0" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/scissor-sisters-wip-01/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hmmm</title>
		<link>http://m-cub3d.com/hmmm/</link>
		<comments>http://m-cub3d.com/hmmm/#comments</comments>
		<pubDate>Wed, 28 May 2008 20:08:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-5128415127313626314</guid>
		<description><![CDATA[Seems the NSCC server is down. You&#8217;ll notice a few missing images and that the rest of my site is down. Guess I should get around to moving my site to my own web domain soon. Now that I&#8217;m almost done of capstone I may do that soon. Hope it&#8217;s fixed soon. ( I changed [...]]]></description>
			<content:encoded><![CDATA[<p>Seems the NSCC server is down. You&#8217;ll notice a few missing images and that the rest of my site is down. Guess I should get around to moving my site to my own web domain soon. Now that I&#8217;m almost done of capstone I may do that soon. Hope it&#8217;s fixed soon. ( I changed the font color to a grey so you guys can read it while the images are missing <img src='http://m-cub3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/hmmm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prop 3 &#8211; Skateboard</title>
		<link>http://m-cub3d.com/prop-3-skateboard/</link>
		<comments>http://m-cub3d.com/prop-3-skateboard/#comments</comments>
		<pubDate>Wed, 28 May 2008 20:01:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-3475797649751137756</guid>
		<description><![CDATA[Just finished my last prop, and thus my last model for the capstone project. This one was the skateboard. It isn&#8217;t modeled after any one skateboard from Back to the Future, but I did design the bottom decal with that theme in mind.
908 polys1X1024 texture map
I still have some other little things to finish up [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished my last prop, and thus my last model for the capstone project. This one was the skateboard. It isn&#8217;t modeled after any one skateboard from Back to the Future, but I did design the bottom decal with that theme in mind.</p>
<p>908 polys<br />1X1024 texture map</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/SD26pDQed2I/AAAAAAAAAIk/v7Tu1ss2nN8/s1600-h/Skateboard+Render+02+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/SD26pDQed2I/AAAAAAAAAIk/v7Tu1ss2nN8/s400/Skateboard+Render+02+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5205521958721976162" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/SD26mDQed1I/AAAAAAAAAIc/fRqowe56jYU/s1600-h/Skateboard+Render+01+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/SD26mDQed1I/AAAAAAAAAIc/fRqowe56jYU/s400/Skateboard+Render+01+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5205521907182368594" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/SD26jDQed0I/AAAAAAAAAIU/HSHDF4Ctms8/s1600-h/Skateboard+Render+03+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/SD26jDQed0I/AAAAAAAAAIU/HSHDF4Ctms8/s400/Skateboard+Render+03+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5205521855642761026" border="0" /></a><br />I still have some other little things to finish up for Capstone. Need to finish my normal mapping research. I redid the UV map for the Hydral, and I&#8217;ll be doing a quick high res version to make the normal map from tonight probably. Will only spend a couple hours on it, and then will just try a few ways to actually make the normal map. You&#8217;ll probably see how that comes out tomorrow, as I&#8217;ll post my results.</p>
<p>After all that, and some residual forms, Capstone is done! After taking a few days to rest up, catch up on some video games, and figuring out my work schedule, I&#8217;ll be picking up my Scissor Sisters project again. Expects posts on that in the future.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/prop-3-skateboard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prop 2 &#8211; Guitar</title>
		<link>http://m-cub3d.com/prop-2-guitar/</link>
		<comments>http://m-cub3d.com/prop-2-guitar/#comments</comments>
		<pubDate>Tue, 27 May 2008 23:01:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1799897173927676702</guid>
		<description><![CDATA[Just finished my Guitar prop here. It&#8217;s a replica of the one Marty plays near the end of Back to the Future, keeping with my theme again. It&#8217;s a Custom Made Bigsby ES-355.
1363 Polygons (Way high for a prop, but I did put in all the little pieces with geometry as opposed to just in [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished my Guitar prop here. It&#8217;s a replica of the one Marty plays near the end of Back to the Future, keeping with my theme again. It&#8217;s a Custom Made Bigsby ES-355.</p>
<p>1363 Polygons (Way high for a prop, but I did put in all the little pieces with geometry as opposed to just in the texture like I could have. I wanted it to be as accurate as possible, but I kept the poly count as low as possible.)<br />1X1024 Texture Map</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/SDyT1TQedzI/AAAAAAAAAIM/0SmIxm8dkb0/s1600-h/Final+Render+01+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/SDyT1TQedzI/AAAAAAAAAIM/0SmIxm8dkb0/s400/Final+Render+01+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5205197813245179698" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_E8CsBa9fHHY/SDyTyzQedyI/AAAAAAAAAIE/Ed4pTSfVbZM/s1600-h/Final+Render+02+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_E8CsBa9fHHY/SDyTyzQedyI/AAAAAAAAAIE/Ed4pTSfVbZM/s400/Final+Render+02+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5205197770295506722" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_E8CsBa9fHHY/SDyTtjQedxI/AAAAAAAAAH8/0SDsgR0hpLg/s1600-h/Final+Render+03+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_E8CsBa9fHHY/SDyTtjQedxI/AAAAAAAAAH8/0SDsgR0hpLg/s400/Final+Render+03+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5205197680101193490" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_E8CsBa9fHHY/SDyTrDQedwI/AAAAAAAAAH0/8_9NZRz2J0Y/s1600-h/Final+Render+04+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_E8CsBa9fHHY/SDyTrDQedwI/AAAAAAAAAH0/8_9NZRz2J0Y/s400/Final+Render+04+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5205197637151520514" border="0" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/prop-2-guitar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Normal Mapping Artifacts Explained</title>
		<link>http://m-cub3d.com/normal-mapping-artifacts-explained/</link>
		<comments>http://m-cub3d.com/normal-mapping-artifacts-explained/#comments</comments>
		<pubDate>Sat, 24 May 2008 15:35:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>
		<category><![CDATA[Hydral]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-7345583966856098259</guid>
		<description><![CDATA[Hey guys. Some of you I already showed how to do normal mapping, but I was struggling to figure out why I was getting little artifacts. Well I finally figured it out. It&#8217;s all in the UV map.
I&#8217;ve been watching a video tutorial from digital tutors that covers the whole maya to zbrush to maya [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys. Some of you I already showed how to do normal mapping, but I was struggling to figure out why I was getting little artifacts. Well I finally figured it out. It&#8217;s all in the UV map.</p>
<p>I&#8217;ve been watching a video tutorial from digital tutors that covers the whole maya to zbrush to maya pipeline, and they mentioned how important a clean UV map is. So I went back to my hydral and looked at the UV map with a little trick they used in the tutorial. They used a checker pattern to give a visual representation of the uv on the 3D model, and low and behold, there were my artifacts. Have a look:</p>
<p>On the left is the model with the normal map, and on the right is the corresponding UV map distortion.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_E8CsBa9fHHY/SDg2rDQedtI/AAAAAAAAAHc/eJs5yKAiux8/s1600-h/three.jpg" rel="lightbox[18]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 535px; height: 395px;" src="http://bp0.blogger.com/_E8CsBa9fHHY/SDg2rDQedtI/AAAAAAAAAHc/eJs5yKAiux8/s400/three.jpg" alt="" id="BLOGGER_PHOTO_ID_5203969482663294674" border="0" /></a><br />I am now cleaning the uv map, and will be trying Zbrush again. The normal map won&#8217;t be very detailed, as I&#8217;m just trying to get the process down right now. I&#8217;m also going to try another program I found, called Xnormal, and see how that works.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]"><img title="hydral_back_shaded.jpg" alt="hydral_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]"><img title="hydral_front_shaded.jpg" alt="hydral_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_concept.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]"><img title="hydral_concept.jpg" alt="hydral_concept.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_concept.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]"><img title="hydral_front_wireshaded.jpg" alt="hydral_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]"><img title="hydral_back_wireshaded.jpg" alt="hydral_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]"><img title="hydral_front_sculpt.jpg" alt="hydral_front_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]"><img title="hydral_back_sculpt.jpg" alt="hydral_back_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_sculpt.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/normal-mapping-artifacts-explained/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prop 1 &#8211; Clock</title>
		<link>http://m-cub3d.com/prop-1-clock/</link>
		<comments>http://m-cub3d.com/prop-1-clock/#comments</comments>
		<pubDate>Thu, 22 May 2008 00:08:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-9216789722717745393</guid>
		<description><![CDATA[Made a clock today. Yup. Sure did. And here it is. The first of three props for my capstone project that go along with the Delorean. Clock makes sense, it was a time travel movie.
593 polygons ( Might be a little high for a prop but I went nuts on the details.)1&#215;1024 color map1&#215;1024 specular [...]]]></description>
			<content:encoded><![CDATA[<p>Made a clock today. Yup. Sure did. And here it is. The first of three props for my capstone project that go along with the Delorean. Clock makes sense, it was a time travel movie.</p>
<p>593 polygons ( Might be a little high for a prop but I went nuts on the details.)<br />1&#215;1024 color map<br />1&#215;1024 specular map<br />1&#215;1024 transparency map ( for the glass front )</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_E8CsBa9fHHY/SDS56KjWLWI/AAAAAAAAAHU/CD04D4yVqwM/s1600-h/Clock+Render+02+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_E8CsBa9fHHY/SDS56KjWLWI/AAAAAAAAAHU/CD04D4yVqwM/s400/Clock+Render+02+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5202987878435925346" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/SDS53ajWLVI/AAAAAAAAAHM/RPwDftzJpVo/s1600-h/Clock+Render+01+-+small.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/SDS53ajWLVI/AAAAAAAAAHM/RPwDftzJpVo/s400/Clock+Render+01+-+small.jpg" alt="" id="BLOGGER_PHOTO_ID_5202987831191285074" border="0" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/prop-1-clock/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Delorean WIP Final</title>
		<link>http://m-cub3d.com/delorean-wip-final/</link>
		<comments>http://m-cub3d.com/delorean-wip-final/#comments</comments>
		<pubDate>Tue, 20 May 2008 23:59:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>
		<category><![CDATA[delorean]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1718857823254743680</guid>
		<description><![CDATA[It&#8217;s done! Finished all the texture maps I needed to make. Here are some final renders for your viewing pleasure, and a composite I did for a little fun. Enjoy!
Final Specs:2490 Tri&#8217;s1&#215;2048 Color Texture Map1&#215;2048 Bump Map1&#215;2048 Transparency Map1&#215;2048 Specular MapMaya 200812 hours &#8211; est.








]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s done! Finished all the texture maps I needed to make. Here are some final renders for your viewing pleasure, and a composite I did for a little fun. Enjoy!</p>
<p>Final Specs:<br />2490 Tri&#8217;s<br />1&#215;2048 Color Texture Map<br />1&#215;2048 Bump Map<br />1&#215;2048 Transparency Map<br />1&#215;2048 Specular Map<br />Maya 2008<br />12 hours &#8211; est.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_E8CsBa9fHHY/SDNnE6jWLPI/AAAAAAAAAGc/brX8H0v-UrE/s1600-h/Final+Render+01_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_E8CsBa9fHHY/SDNnE6jWLPI/AAAAAAAAAGc/brX8H0v-UrE/s400/Final+Render+01_small.png" alt="" id="BLOGGER_PHOTO_ID_5202615328677702898" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_E8CsBa9fHHY/SDNnRajWLSI/AAAAAAAAAG0/mEHt-EvKydw/s1600-h/Final+Render+04_Small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_E8CsBa9fHHY/SDNnRajWLSI/AAAAAAAAAG0/mEHt-EvKydw/s400/Final+Render+04_Small.png" alt="" id="BLOGGER_PHOTO_ID_5202615543426067746" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/SDNnNqjWLRI/AAAAAAAAAGs/0zBi4_Ex2C8/s1600-h/Final+Render+03_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/SDNnNqjWLRI/AAAAAAAAAGs/0zBi4_Ex2C8/s400/Final+Render+03_small.png" alt="" id="BLOGGER_PHOTO_ID_5202615479001558290" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_E8CsBa9fHHY/SDNnJ6jWLQI/AAAAAAAAAGk/31J-yVlyx-o/s1600-h/Final+Render+02_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_E8CsBa9fHHY/SDNnJ6jWLQI/AAAAAAAAAGk/31J-yVlyx-o/s400/Final+Render+02_small.png" alt="" id="BLOGGER_PHOTO_ID_5202615414577048834" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_E8CsBa9fHHY/SDNnYKjWLUI/AAAAAAAAAHE/mmyxNFjdlGg/s1600-h/Final+Render+Composite_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_E8CsBa9fHHY/SDNnYKjWLUI/AAAAAAAAAHE/mmyxNFjdlGg/s400/Final+Render+Composite_small.png" alt="" id="BLOGGER_PHOTO_ID_5202615659390184770" border="0" /></a></p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_shaded_wire.jpg" title="" rel="lightbox[Related images for Delorean WIP Final]"><img title="delorean_back_shaded_wire.jpg" alt="delorean_back_shaded_wire.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_shaded_wire.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_shaded_wire.jpg" title="" rel="lightbox[Related images for Delorean WIP Final]"><img title="delorean_front_shaded_wire.jpg" alt="delorean_front_shaded_wire.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_shaded_wire.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_shaded.jpg" title="" rel="lightbox[Related images for Delorean WIP Final]"><img title="delorean_back_shaded.jpg" alt="delorean_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_shaded.jpg" title="" rel="lightbox[Related images for Delorean WIP Final]"><img title="delorean_front_shaded.jpg" alt="delorean_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_textured.jpg" title="" rel="lightbox[Related images for Delorean WIP Final]"><img title="delorean_back_textured.jpg" alt="delorean_back_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_textured.jpg" title="" rel="lightbox[Related images for Delorean WIP Final]"><img title="delorean_front_textured.jpg" alt="delorean_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_textured.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/delorean-wip-final/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Delorean WIP 2</title>
		<link>http://m-cub3d.com/delorean-wip-2/</link>
		<comments>http://m-cub3d.com/delorean-wip-2/#comments</comments>
		<pubDate>Mon, 19 May 2008 17:18:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>
		<category><![CDATA[delorean]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1307501259819602703</guid>
		<description><![CDATA[Hello again. Thought you&#8217;d like to see how the delorean is doing. Just finished the color part of the texture. I still have a bump map, specular map, and transparency map to do, but they shouldn&#8217;t take me very long.








]]></description>
			<content:encoded><![CDATA[<p>Hello again. Thought you&#8217;d like to see how the delorean is doing. Just finished the color part of the texture. I still have a bump map, specular map, and transparency map to do, but they shouldn&#8217;t take me very long.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/SDG3dKjWLNI/AAAAAAAAAGM/iPFs0tnKNb4/s1600-h/Test+Render+03_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/SDG3dKjWLNI/AAAAAAAAAGM/iPFs0tnKNb4/s400/Test+Render+03_small.png" alt="" id="BLOGGER_PHOTO_ID_5202140756266331346" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_E8CsBa9fHHY/SDG3jqjWLOI/AAAAAAAAAGU/GiksKQVFWyg/s1600-h/Test+Render+04_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_E8CsBa9fHHY/SDG3jqjWLOI/AAAAAAAAAGU/GiksKQVFWyg/s400/Test+Render+04_small.png" alt="" id="BLOGGER_PHOTO_ID_5202140867935481058" border="0" /></a></p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_shaded_wire.jpg" title="" rel="lightbox[Related images for Delorean WIP 2]"><img title="delorean_front_shaded_wire.jpg" alt="delorean_front_shaded_wire.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_shaded_wire.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_textured.jpg" title="" rel="lightbox[Related images for Delorean WIP 2]"><img title="delorean_back_textured.jpg" alt="delorean_back_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_shaded.jpg" title="" rel="lightbox[Related images for Delorean WIP 2]"><img title="delorean_back_shaded.jpg" alt="delorean_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_textured.jpg" title="" rel="lightbox[Related images for Delorean WIP 2]"><img title="delorean_front_textured.jpg" alt="delorean_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_shaded_wire.jpg" title="" rel="lightbox[Related images for Delorean WIP 2]"><img title="delorean_back_shaded_wire.jpg" alt="delorean_back_shaded_wire.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_shaded_wire.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_shaded.jpg" title="" rel="lightbox[Related images for Delorean WIP 2]"><img title="delorean_front_shaded.jpg" alt="delorean_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_shaded.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/delorean-wip-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Delorean WIP 1</title>
		<link>http://m-cub3d.com/delorean-wip-1/</link>
		<comments>http://m-cub3d.com/delorean-wip-1/#comments</comments>
		<pubDate>Tue, 06 May 2008 01:55:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>
		<category><![CDATA[delorean]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-8973931087691094362</guid>
		<description><![CDATA[Hey everyone. Speaking of works in progress. Here is the low poly Delorean I have been working on for this summer&#8217;s Capstone project. It&#8217;s only a piece of the project, but I&#8217;ll talk more about that later.
I finished modeling him yesterday, and just finished some final tweaks and did a couple test renders. I squeezed [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone. Speaking of works in progress. Here is the low poly Delorean I have been working on for this summer&#8217;s Capstone project. It&#8217;s only a piece of the project, but I&#8217;ll talk more about that later.</p>
<p>I finished modeling him yesterday, and just finished some final tweaks and did a couple test renders. I squeezed him into 2490 polygons, which is under my 2500 limit I set for myself. I&#8217;m pretty sure this is at least close to industry standard as far as counts go, but if you have a better idea let me know.</p>
<p>Texturing is next for him, and I hope it goes well. Of course I have to UV map first, which is always fun.</p>
<p>As always, comments are welcome.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_E8CsBa9fHHY/SB-7vJv62lI/AAAAAAAAAGE/5nsi3Hbye5Q/s1600-h/Test+Render+02_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_E8CsBa9fHHY/SB-7vJv62lI/AAAAAAAAAGE/5nsi3Hbye5Q/s400/Test+Render+02_small.png" alt="" id="BLOGGER_PHOTO_ID_5197078913753995858" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_E8CsBa9fHHY/SB-7qZv62kI/AAAAAAAAAF8/DVNH6axLRec/s1600-h/Test+Render+01_small.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_E8CsBa9fHHY/SB-7qZv62kI/AAAAAAAAAF8/DVNH6axLRec/s400/Test+Render+01_small.png" alt="" id="BLOGGER_PHOTO_ID_5197078832149617218" border="0" /></a></p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_shaded.jpg" title="" rel="lightbox[Related images for Delorean WIP 1]"><img title="delorean_front_shaded.jpg" alt="delorean_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_textured.jpg" title="" rel="lightbox[Related images for Delorean WIP 1]"><img title="delorean_front_textured.jpg" alt="delorean_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_shaded.jpg" title="" rel="lightbox[Related images for Delorean WIP 1]"><img title="delorean_back_shaded.jpg" alt="delorean_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_textured.jpg" title="" rel="lightbox[Related images for Delorean WIP 1]"><img title="delorean_back_textured.jpg" alt="delorean_back_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_front_shaded_wire.jpg" title="" rel="lightbox[Related images for Delorean WIP 1]"><img title="delorean_front_shaded_wire.jpg" alt="delorean_front_shaded_wire.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_front_shaded_wire.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/delorean/delorean_back_shaded_wire.jpg" title="" rel="lightbox[Related images for Delorean WIP 1]"><img title="delorean_back_shaded_wire.jpg" alt="delorean_back_shaded_wire.jpg" src="http://m-cub3d.com/wp-content/gallery/delorean/thumbs/thumbs_delorean_back_shaded_wire.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/delorean-wip-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blog Updated</title>
		<link>http://m-cub3d.com/blog-updated/</link>
		<comments>http://m-cub3d.com/blog-updated/#comments</comments>
		<pubDate>Tue, 06 May 2008 01:51:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-8615699925247589320</guid>
		<description><![CDATA[Hey everyone. I know it&#8217;s been a while. As you can see I&#8217;m in the middle of incorporating my blog into my website. I&#8217;m not a coding genius so I couldn&#8217;t figure out a really easy way to actually make a blog in my website, so I&#8217;m just going to make my blog look like [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone. I know it&#8217;s been a while. As you can see I&#8217;m in the middle of incorporating my blog into my website. I&#8217;m not a coding genius so I couldn&#8217;t figure out a really easy way to actually make a blog in my website, so I&#8217;m just going to make my blog look like my website, and so far it&#8217;s going rather well. Still a couple things to match up, but it&#8217;s almost done. I&#8217;ll also be moving my website at some point.</p>
<p>But now that I have my blog here, I can put more updates of the stuff I&#8217;m working on. I figure I can update my blog pretty much everyday if I want to, and update my actual website about every 2 weeks to a month. This way I can put up works in progress and such, to see what you guys think.</p>
<p>Anywho, let me know if there is anything not working in this new setup. I noticed it&#8217;s a little slow myself, but that just might be because some of the images are hosted on the school server along with my website. Won&#8217;t be that way forever.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/blog-updated/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Theodore Project</title>
		<link>http://m-cub3d.com/theodore-project/</link>
		<comments>http://m-cub3d.com/theodore-project/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 20:22:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Theodore]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-7511563313925921495</guid>
		<description><![CDATA[He&#8217;s Done! This is the character project I gave myself to do over the summer, and I&#8217;m quite pleased with it. I challenged myself on a few things, like modeling and texturing polygon hair, and a few other texture aspects, like the awsome sweater. I designed, modeled, and textured this character.








]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_01.jpg" rel="lightbox[24]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_01.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_02.jpg" rel="lightbox[24]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_02.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_03.jpg" rel="lightbox[24]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_03.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_04.jpg" rel="lightbox[24]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_04.jpg" alt="" border="0" /></a>He&#8217;s Done! This is the character project I gave myself to do over the summer, and I&#8217;m quite pleased with it. I challenged myself on a few things, like modeling and texturing polygon hair, and a few other texture aspects, like the awsome sweater. I designed, modeled, and textured this character.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Project]"><img title="theo_back_shaded.jpg" alt="theo_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_side.jpg" title="Side concept art used for modeling." rel="lightbox[Related images for Theodore Project]"><img title="theo_wo_trench_side.jpg" alt="theo_wo_trench_side.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_side.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Project]"><img title="theo_front_textured.jpg" alt="theo_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Project]"><img title="theo_front_shaded.jpg" alt="theo_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Project]"><img title="theo_back_textured.jpg" alt="theo_back_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Project]"><img title="theo_front_wireshaded.jpg" alt="theo_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Project]"><img title="theo_back_wireshaded.jpg" alt="theo_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_wireshaded.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/theodore-project/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Animation</title>
		<link>http://m-cub3d.com/3d-animation/</link>
		<comments>http://m-cub3d.com/3d-animation/#comments</comments>
		<pubDate>Fri, 17 Aug 2007 19:11:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-8789549247172476908</guid>
		<description><![CDATA[Here you can view videos of various animations I have done. Some are done with characters I have rigged myself, which I will make note of in the description. Please click on the thumbnail to view the video post.
Newer
    
Older
    
Final Group Projects
   
]]></description>
			<content:encoded><![CDATA[<p>Here you can view videos of various animations I have done. Some are done with characters I have rigged myself, which I will make note of in the description. Please click on the thumbnail to view the video post.</p>
<p><span style="font-weight: bold;">Newer</span></p>
<p><a href="http://the-m-cubed.blogspot.com/2007/04/3d-final-my-scenes.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/3DFinalMyscenes_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2007/04/hes-down.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Challenge01_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2007/01/mlt.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/MLT_thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2007/01/transform.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Composite_Thumb.jpg" border="0" height="100" width="100" /></a></p>
<p><span style="font-weight: bold;">Older</span></p>
<p><a href="http://the-m-cubed.blogspot.com/2006/12/monk.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Monk_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2006/11/workterm.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Workterm_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2006/11/3d-walks.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Walks_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2006/12/3d-midterm.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/LipSync_Thumb.jpg" border="0" height="100" width="100" /></a></p>
<p><span style="font-weight: bold;">Final Group Projects</span></p>
<p><a href="http://the-m-cubed.blogspot.com/2007/04/3d-final-knights-out.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/3DFinal_thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2007/03/thermageddon.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Thermageddon_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2006/12/ascension-lost.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/AscentionLost_Thumb.jpg" border="0" height="100" width="100" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/3d-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Modeling</title>
		<link>http://m-cub3d.com/3d-modeling/</link>
		<comments>http://m-cub3d.com/3d-modeling/#comments</comments>
		<pubDate>Fri, 17 Aug 2007 19:08:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-5858189520783090923</guid>
		<description><![CDATA[Here you can view screen caps and renders of various characters and other objects I have modeled. You can also see on some of the models, textures I have done for them, either in Maya, or photoshop. Please click the thumbnail to view a larger version.
Newest
      
Older
   
]]></description>
			<content:encoded><![CDATA[<p>Here you can view screen caps and renders of various characters and other objects I have modeled. You can also see on some of the models, textures I have done for them, either in Maya, or photoshop. Please click the thumbnail to view a larger version.</p>
<p><span style="font-weight: bold;">Newest</span></p>
<p><a href="http://the-m-cubed.blogspot.com/2007/08/theodore-project.html">  <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_Final_02_Thumb.jpg" border="0" height="100" width="100" /></a> <a href="http://the-m-cubed.blogspot.com/2007/02/master-sword.html"></a><a href="http://the-m-cubed.blogspot.com/2007/01/give-me-hand-yeah-i-know-thats-bad.html"></a><a href="http://the-m-cubed.blogspot.com/2007/02/chip-update.html"></a><a href="http://the-m-cubed.blogspot.com/2006/11/3d-final-of-first-year.html"></a><a href="http://the-m-cubed.blogspot.com/2007/03/here-comes-knight.html"><img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/KnightAction_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2007/01/give-me-hand-yeah-i-know-thats-bad.html"> </a><a href="http://the-m-cubed.blogspot.com/2007/02/master-sword.html"><img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/MasterSword_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2007/01/give-me-hand-yeah-i-know-thats-bad.html">  <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/HandRender_Thumb.jpg" border="0" height="100" width="100" /></a></p>
<p><span style="font-weight: bold;">Older</p>
<p></span><a href="http://the-m-cubed.blogspot.com/2006/11/3d-midterm-still.html"></a><a href="http://the-m-cubed.blogspot.com/2007/02/chip-update.html"><img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Chip01_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2006/11/3d-final-of-first-year.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/ScorpianFighter_Thumb.jpg" border="0" height="100" width="100" /></a><a href="http://the-m-cubed.blogspot.com/2007/02/chip-update.html"> </a><a href="http://the-m-cubed.blogspot.com/2006/11/3d-midterm-still.html"><img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Surreal_Thumb.jpg" border="0" height="100" width="100" /> </a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/3d-modeling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hydral Concept</title>
		<link>http://m-cub3d.com/hydral-concept/</link>
		<comments>http://m-cub3d.com/hydral-concept/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:46:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Hydral]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1509217348379631789</guid>
		<description><![CDATA[This is a creature idea I came up with, and will be using it for a modeling project soon.








]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Hydral_Concept.jpg" rel="lightbox[27]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Hydral_Concept.jpg" alt="" border="0" /></a>This is a creature idea I came up with, and will be using it for a modeling project soon.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_concept.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]"><img title="hydral_concept.jpg" alt="hydral_concept.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_concept.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]"><img title="hydral_front_shaded.jpg" alt="hydral_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]"><img title="hydral_back_shaded.jpg" alt="hydral_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]"><img title="hydral_front_sculpt.jpg" alt="hydral_front_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]"><img title="hydral_back_wireshaded.jpg" alt="hydral_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]"><img title="hydral_back_sculpt.jpg" alt="hydral_back_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]"><img title="hydral_front_wireshaded.jpg" alt="hydral_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_wireshaded.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/hydral-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Theodore Model Sheet Front</title>
		<link>http://m-cub3d.com/theodore-model-sheet-front/</link>
		<comments>http://m-cub3d.com/theodore-model-sheet-front/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:44:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Theodore]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-5271896889113089749</guid>
		<description><![CDATA[This is the front reference sheet I used to model Theodore&#8217;s body.








]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_wo_trench_front.jpg" rel="lightbox[28]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_wo_trench_front.jpg" alt="" border="0" /></a>This is the front reference sheet I used to model Theodore&#8217;s body.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Front]"><img title="theo_front_textured.jpg" alt="theo_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Front]"><img title="theo_front_shaded.jpg" alt="theo_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_front.jpg" title="Front concept art used for modeling." rel="lightbox[Related images for Theodore Model Sheet Front]"><img title="theo_wo_trench_front.jpg" alt="theo_wo_trench_front.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_front.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_side.jpg" title="Side concept art used for modeling." rel="lightbox[Related images for Theodore Model Sheet Front]"><img title="theo_wo_trench_side.jpg" alt="theo_wo_trench_side.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_side.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Front]"><img title="theo_back_shaded.jpg" alt="theo_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Front]"><img title="theo_back_wireshaded.jpg" alt="theo_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Front]"><img title="theo_front_wireshaded.jpg" alt="theo_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_wireshaded.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/theodore-model-sheet-front/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Theodore Model Sheet Side</title>
		<link>http://m-cub3d.com/theodore-model-sheet-side/</link>
		<comments>http://m-cub3d.com/theodore-model-sheet-side/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:42:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Theodore]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1372259964871623989</guid>
		<description><![CDATA[This is the side reference sheet I used to model the body of Theodore.








]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_wo_trench_side_arm.jpg" rel="lightbox[29]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_wo_trench_side_arm.jpg" alt="" border="0" /></a>This is the side reference sheet I used to model the body of Theodore.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Side]"><img title="theo_back_shaded.jpg" alt="theo_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_side.jpg" title="Side concept art used for modeling." rel="lightbox[Related images for Theodore Model Sheet Side]"><img title="theo_wo_trench_side.jpg" alt="theo_wo_trench_side.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_side.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Side]"><img title="theo_front_textured.jpg" alt="theo_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Side]"><img title="theo_front_wireshaded.jpg" alt="theo_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Side]"><img title="theo_back_textured.jpg" alt="theo_back_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Side]"><img title="theo_back_wireshaded.jpg" alt="theo_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Model Sheet Side]"><img title="theo_front_shaded.jpg" alt="theo_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_shaded.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/theodore-model-sheet-side/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design</title>
		<link>http://m-cub3d.com/design/</link>
		<comments>http://m-cub3d.com/design/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:30:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-2806182177492462001</guid>
		<description><![CDATA[Here you can view more finished pieces of my design work, like concept art, and polished drawings, as well as the reference pieces I use for 3D modeling. Please click on a thumbnail to see the full view.
     
]]></description>
			<content:encoded><![CDATA[<p>Here you can view more finished pieces of my design work, like concept art, and polished drawings, as well as the reference pieces I use for 3D modeling. Please click on a thumbnail to see the full view.</p>
<p><a href="http://the-m-cubed.blogspot.com/2007/08/hydral-concept.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Hydral_Concept_Thumb.jpg" border="0" height="100" width="100" /></a> <a href="http://the-m-cubed.blogspot.com/2007/08/theodore-model-sheet-front.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_wo_trench_front_Thumb.jpg" border="0" height="100" width="100" /></a> <a href="http://the-m-cubed.blogspot.com/2007/08/theodore-model-sheet-side.html"> <img src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Theo_wo_trench_side_arm_Thumb.jpg" border="0" height="100" width="100" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pose Study 02</title>
		<link>http://m-cub3d.com/pose-study-02/</link>
		<comments>http://m-cub3d.com/pose-study-02/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:12:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-2458929303426039001</guid>
		<description><![CDATA[Some more pose studies.
]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/FigureSketch01.jpg" rel="lightbox[31]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/FigureSketch01.jpg" alt="" border="0" /></a>Some more pose studies.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/pose-study-02/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Post study 01</title>
		<link>http://m-cub3d.com/post-study-01/</link>
		<comments>http://m-cub3d.com/post-study-01/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:10:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-864424985918281223</guid>
		<description><![CDATA[Just some pose studies I did from reference photos online.
]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/FigureSketch02.jpg" rel="lightbox[32]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/FigureSketch02.jpg" alt="" border="0" /></a>Just some pose studies I did from reference photos online.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/post-study-01/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Natsuko</title>
		<link>http://m-cub3d.com/natsuko/</link>
		<comments>http://m-cub3d.com/natsuko/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:09:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-5966996473494877078</guid>
		<description><![CDATA[Yet another old story design. This one I did like, but ended up not using it because the style was a bit cartoony. I kept the clothing design the same though.
]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Natsuko01.jpg" rel="lightbox[33]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Natsuko01.jpg" alt="" border="0" /></a>Yet another old story design. This one I did like, but ended up not using it because the style was a bit cartoony. I kept the clothing design the same though.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/natsuko/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scissor Sister</title>
		<link>http://m-cub3d.com/scissor-sister/</link>
		<comments>http://m-cub3d.com/scissor-sister/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:07:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-2110532144027142324</guid>
		<description><![CDATA[This is another design I did for that old story idea I have, this one however I decided not to use. But I still like how it came out.
]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/ScissorSister01.jpg" rel="lightbox[34]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/ScissorSister01.jpg" alt="" border="0" /></a><br />This is another design I did for that old story idea I have, this one however I decided not to use. But I still like how it came out.</p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/scissor-sister/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Theodore Update</title>
		<link>http://m-cub3d.com/theodore-update/</link>
		<comments>http://m-cub3d.com/theodore-update/#comments</comments>
		<pubDate>Sun, 03 Jun 2007 23:06:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Theodore]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1324358538800584174</guid>
		<description><![CDATA[Hello everyone. I have not been around much lately, submition wise anyway. I&#8217;ve been workin on my buddy Theo here for the past few weeks, off and on in my spare time, so I have no idea of the hours it took me to model the head here.
I think it came out rather well, and [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone. I have not been around much lately, submition wise anyway. I&#8217;ve been workin on my buddy Theo here for the past few weeks, off and on in my spare time, so I have no idea of the hours it took me to model the head here.</p>
<p>I think it came out rather well, and I love the style it&#8217;s in. Built completely from scratch from reference images, used Maya 8.</p>
<p>Still a couple things I&#8217;m kinda picky about, but I figured it was time to move on.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_E8CsBa9fHHY/RmNJycHCbGI/AAAAAAAAADY/HsGmd2YavKE/s1600-h/TheoHead3_4.png" rel="lightbox[35]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_E8CsBa9fHHY/RmNJycHCbGI/AAAAAAAAADY/HsGmd2YavKE/s200/TheoHead3_4.png" alt="" id="BLOGGER_PHOTO_ID_5071978736237309026" border="0"></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_E8CsBa9fHHY/RmNKOsHCbJI/AAAAAAAAADw/_8yLvPoUUoo/s1600-h/TheoHead_profile.png" rel="lightbox[35]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_E8CsBa9fHHY/RmNKOsHCbJI/AAAAAAAAADw/_8yLvPoUUoo/s200/TheoHead_profile.png" alt="" id="BLOGGER_PHOTO_ID_5071979221568613522" border="0"></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_E8CsBa9fHHY/RmNJ8MHCbII/AAAAAAAAADo/PTeFbRmf9hA/s1600-h/TheoHead_wire.png" rel="lightbox[35]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_E8CsBa9fHHY/RmNJ8MHCbII/AAAAAAAAADo/PTeFbRmf9hA/s200/TheoHead_wire.png" alt="" id="BLOGGER_PHOTO_ID_5071978903741033602" border="0"></a></p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Update]"><img title="theo_back_textured.jpg" alt="theo_back_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_front.jpg" title="Front concept art used for modeling." rel="lightbox[Related images for Theodore Update]"><img title="theo_wo_trench_front.jpg" alt="theo_wo_trench_front.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_front.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_side.jpg" title="Side concept art used for modeling." rel="lightbox[Related images for Theodore Update]"><img title="theo_wo_trench_side.jpg" alt="theo_wo_trench_side.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_side.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Update]"><img title="theo_back_wireshaded.jpg" alt="theo_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Update]"><img title="theo_front_textured.jpg" alt="theo_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Update]"><img title="theo_back_shaded.jpg" alt="theo_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Theodore Update]"><img title="theo_front_wireshaded.jpg" alt="theo_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_wireshaded.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/theodore-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modeling Project #1 &#8216;Theodore&#8217;</title>
		<link>http://m-cub3d.com/modeling-project-1-theodore/</link>
		<comments>http://m-cub3d.com/modeling-project-1-theodore/#comments</comments>
		<pubDate>Thu, 10 May 2007 19:16:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Theodore]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-180801374688083032</guid>
		<description><![CDATA[I&#8217;ve decided to give myself a few projects this summer, of making some 3D Character Models. I wanted to challenge myself, so I&#8217;m going to shoot for four. One stylized character, one detailed old man, one realistic female, and one creature. I&#8217;m also going to be trying some new programs like Zbrush, so we&#8217;ll see [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to give myself a few projects this summer, of making some 3D Character Models. I wanted to challenge myself, so I&#8217;m going to shoot for four. One stylized character, one detailed old man, one realistic female, and one creature. I&#8217;m also going to be trying some new programs like Zbrush, so we&#8217;ll see how it goes.</p>
<p>This is the first of the four, &#8216;Theodore.&#8221; I love the old Disney Feature Films, and loved the style they were done in. One of my Favorites, even though it&#8217;s not that old, is Atlantis. So I took a lot of the style of this character from the movie. You can even see some sketches I did while watching it. I also took some elements from Cybersix, an old tv show, and various artists I found online. Tell me what you think, as he&#8217;s done very rough right now, and will be cleaned up into a final model sheet soon enough, so I can start modeling him.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc01.deviantart.com/fs16/i/2007/130/0/e/Theodore_by_M_Cubed.jpg" rel="lightbox[36]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://fc01.deviantart.com/fs16/i/2007/130/0/e/Theodore_by_M_Cubed.jpg" alt="" border="0" /></a></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ic1.deviantart.com/fs18/i/2007/130/1/3/Theodore_full_by_M_Cubed.jpg" rel="lightbox[36]"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px;" src="http://ic1.deviantart.com/fs18/i/2007/130/1/3/Theodore_full_by_M_Cubed.jpg" alt="" border="0" /></a></p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Modeling Project #1 &#8216;Theodore&#8217;]"><img title="theo_front_wireshaded.jpg" alt="theo_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Modeling Project #1 &#8216;Theodore&#8217;]"><img title="theo_front_shaded.jpg" alt="theo_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_wireshaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Modeling Project #1 &#8216;Theodore&#8217;]"><img title="theo_back_wireshaded.jpg" alt="theo_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_front_textured.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Modeling Project #1 &#8216;Theodore&#8217;]"><img title="theo_front_textured.jpg" alt="theo_front_textured.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_front_textured.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_back_shaded.jpg" title="Old very high poly character. 53560 Tris, 2048 color map, 2x2048 bumps maps for sweater effect. Created in 2007." rel="lightbox[Related images for Modeling Project #1 &#8216;Theodore&#8217;]"><img title="theo_back_shaded.jpg" alt="theo_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_front.jpg" title="Front concept art used for modeling." rel="lightbox[Related images for Modeling Project #1 &#8216;Theodore&#8217;]"><img title="theo_wo_trench_front.jpg" alt="theo_wo_trench_front.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_front.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/theodore/theo_wo_trench_side.jpg" title="Side concept art used for modeling." rel="lightbox[Related images for Modeling Project #1 &#8216;Theodore&#8217;]"><img title="theo_wo_trench_side.jpg" alt="theo_wo_trench_side.jpg" src="http://m-cub3d.com/wp-content/gallery/theodore/thumbs/thumbs_theo_wo_trench_side.jpg" /></a>
</div>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/modeling-project-1-theodore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Final &#8211; &#8220;Knights Out&#8221;</title>
		<link>http://m-cub3d.com/3d-final-knights-out/</link>
		<comments>http://m-cub3d.com/3d-final-knights-out/#comments</comments>
		<pubDate>Mon, 23 Apr 2007 03:10:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-875517051065055571</guid>
		<description><![CDATA[As promised, here is the 3D final in all of it&#8217;s glory,  with full sound thanks to Steve Roe, and his musical talents. Enjoy.

]]></description>
			<content:encoded><![CDATA[<p>As promised, here is the 3D final in all of it&#8217;s glory,  with full sound thanks to Steve Roe, and his musical talents. Enjoy.</p>
<p><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/Iq0UcehyL3s"><embed src="http://www.youtube.com/v/Iq0UcehyL3s" type="application/x-shockwave-flash" height="350" width="425"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://m-cub3d.com/3d-final-knights-out/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
