Following the advice of some industry professionals I had the pleasure to meet a few weeks ago, I decided to look for some pre-made model sheets to practice my skills from. I found these images on Kotaku recently, and decided I would try modeling Harley here.
These model sheets belong to WB, and were not created by me.
This is the model I have after about two days of working from these sheets. Created in 3DS Max.
For now the model is at 5218 tris, but I will be optimizing the base mesh to no more than 5000 after I bring the model into zbrush for the sculpting of the normal map. You may also notice some differences between the model and the model sheet, especially around the feet. I noticed in screen shots of the actual in game character that her feet were revised to booties instead of having the same cuff as her wrists. I decided to treat that as a revision and include it in my model as well.














