Tried something a little different here. I decided to make a base mesh from some sample photos in the new anatomy book I got recently. Then I would use that base mesh to make most of my human heads from, to save time. I didn’t know if it would work well enough since The mesh for one object sometimes doesn’t work for another object, but I thought I would give it a shot.
The results were surprising. After having the base mesh done, getting a totally different head done took far less time, and it turned out pretty good. Grant you it really only looked good after a smoothed it and tweaked it a little, so I’ll still need practice just changing the base mesh around, especially for low poly game graphics.
Here’s what I started with:

And this was what I changed it to using photo reference:

This was an old Speed Modeling Challenge from Game Artist Forums so I didn’t bother timing myself for it. In fact, I treated it more like an anatomy study on the hand. I modeled it in the pose you see, and tried to get as much detail as I could, while keeping the poly count relatively low.
Guh… work. Summer jobs suck up so much of your time, especially when they aren’t related to your chosen career path. So I’m falling a little behind with my summer projects, which was to be expected. I don’t have much time for things other than sleeping and going to work. But I have a couple days off, so I’ll be able to scratch a few creative itches for a little while anyway.
We went to Halifax today and I got to go to Chapters. I picked up a few new books.
50 Robots To Draw And Paint
- I love robots so this was a must have. It has various robot designs, ranging from pur sci-fi, cartoony, to steam punk style. Covers basics, even gives you tips on specific parts like joints and cables. Very good inspirational material and mechanical reference.
Anatomy for the Artist
- You can never have too many anatomy resources in my opinion, especially when you’re doing character designs and trying to get a certain level of realism. This book is great. It has overlays that show the underlying bone structures, and musculature. It has lots of large color photos of models. Very clean and well posed. Each photo focuses on a certain part, and has in depth descriptions and tips for drawing each part. A lovely book I’m sure I’ll be referring to often.
Erotic Fantasy Art
- A lovely inspirational and beautiful book of over a hundred sexy female paintings, drawings, and photography. It covers everything from vampire queens to bondage angels. It incorporates artwork from lots of different artists, and they are all stunning works of art celebrating the female form in various cultures, races, costumes, and even species. A great book if you’re looking to create a sexy femme fatale and you’re not quite sure how revealing to make her outfit
I’ve also been working on the Scissor Sisters project, and a practice hand model to keep myself busy. Hopefully you will see more from me in the coming weeks. Later!
I’ve decided that I should move on from the concept paintings for now. I’ve already spent far too much time on them. This one, Fuyuko, I started even before Natsuko. Shows how slow I was, but am slowly getting faster while maintaining the same quality. At least that’s what I think.
The painting is unfinished, but I think it’s far enough along to convey the details of the character, and so I’m moving on to the the next phase, which is the technical drawings that will be used to model with. These will just be line work, with heavy importance on detail and anatomy. So if anyone wants to model for me that would be AWSOME!
Anywho. So as I mentioned this is Fuyuko (Winter Child) the sister of Natsuko. She is the more hard headed of the two, but is the better warrior, despite her tendancy to run head long into dangerous situation. She has the large broadsword, almost zanbatō, type of scissor blade. Very heavy, and capabile of cutting a man in half.
Tell me what you think of her in the comments
Constructive criticism is always welcome.

Here is the final concept design for the more timid of the two Scissor Sisters, Natsuko. Natsuko means ‘Summer Child’ so she was designed with a summer like pallet, with oranges and reds. She is the more acrobatic of the two sisters, and thus is dressed in something light. Her weapons are two short sword type scissors. The design of the scissors themselves will be done more in depth at a later time.

Hey everyone. I decided to try one of the Speed Model Challenges that are on www.game-artist.net
This one basicly said “Here’s a propeller, make something that uses it.” So I did, and this is what I came up with. Made in 90 mins.
