email:mills.matthew@gmail.com | mobile: 613-733-1584

Resume

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Skill Summary

Polygon Modeling – Over three years of polygon modeling experience, for production and games.
Texturing – Over three years of creating textures by photo manipulation and digital painting.
UV Mapping – Over three years of UV mapping high and low polygon objects.
Character Rigging – Over two years of rigging and weighting characters in 3DS Max
Game Engine Asset Pipeline – Experience creating, importing, and testing assets for the Gamebryo Engine
Digital Sculpting – High polygon sculpts for 3D print, high resolution images, and normal mapping.
3D Animation – Over two years of 3D character animation experience.

Experience with the following software packages:

3D Studio Max Photoshop Zbrush Gamebryo After Effects Premiere
Maya Mudbox Xnormal Fume Fx Motion Builder

Professional Experience

3D Artist, bitHeads Inc., Ottawa, ON, February 2011 – September 2011
- Modeled props and characters for use in Gamebryo Engine.
- Textured multiple props and other objects according to engine specifications.
- Rigged various characters in 3DS Max for use by the animation team.
- Troubleshoot asset related bugs as they would arise.

Freelance 3D Generalist, Longtail Studios, Halifax, NS, November 2010
- Modeled environments and assets to be used in software pitch animatic.
- Textured character models.
- Created UI elements to emphasize player action.

3D Artist, Army Learning and Support Centre, Department of National Defense, Oromocto, NB, 2009 – 2010
- Modeled, UV mapped, and textured character, vehicle, and prop models.
- Rigged and weighted 3D characters for animation in 3DS Max.
- Worked with clients one on one to produce quality products in a timely fashion.

Artist, M5: Weapons of War, Discovery Channel HD, Truro, NS, 2009
- Created, rigged, and animated character scenes for use in production.
- Created concept art pieces for production.

Class Instructor, Digital Animation Camp, Nova Scotia Community College, Truro, NS, 2006
- Supervised and instructed students from ages 10-16.
- Instructed the basics of classical animation and line testing.

Awards

Character Specialist Award, Army Learning and Support Centre, Oromocto, NB, 2010
‘In recognition of excellent character modeling and rigging work during the 2009/2010 AAAD Internship program’

Volunteer

Guest Speaker, Animediafest, Nova Scotia Community College, Truro, NS, 2011
- Provided a presentation on game industry related techniques.
- Spoke to students on an Industry Panel about my experiences.

Instructor, New Media Arts Days, Nova Scotia Community College, Truro, NS, 2007
- Produced lesson plan for the basics of computer animation in Maya.
- Instructed high school students according to lesson plan.

Class Instructor, Viewfinders, Bayers Lake, NS, 2007
- Provided technical support for session setup.
- Produced lesson plan for the basics of polygon modeling in Maya.
- Instructed high school students according to lesson plan.

Education

Department of National Defense Internship
Advanced Diploma in Applied Arts, New Brunswick Community College, Oromocto, NB, 2009 – 2010

Interactive and Motion Graphics Program, Nova Scotia Community College, Truro, NS, 2007 – 2009

Digital Animation Program, Nova Scotia Community College, Truro, NS, 2005 – 2007


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