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Delorean WIP Final May 20th, 2008

It’s done! Finished all the texture maps I needed to make. Here are some final renders for your viewing pleasure, and a composite I did for a little fun. Enjoy!

Final Specs:
2490 Tri’s
1×2048 Color Texture Map
1×2048 Bump Map
1×2048 Transparency Map
1×2048 Specular Map
Maya 2008
12 hours – est.





Delorean WIP 2 May 19th, 2008

Hello again. Thought you’d like to see how the delorean is doing. Just finished the color part of the texture. I still have a bump map, specular map, and transparency map to do, but they shouldn’t take me very long.

Delorean WIP 1 May 5th, 2008

Hey everyone. Speaking of works in progress. Here is the low poly Delorean I have been working on for this summer’s Capstone project. It’s only a piece of the project, but I’ll talk more about that later.

I finished modeling him yesterday, and just finished some final tweaks and did a couple test renders. I squeezed him into 2490 polygons, which is under my 2500 limit I set for myself. I’m pretty sure this is at least close to industry standard as far as counts go, but if you have a better idea let me know.

Texturing is next for him, and I hope it goes well. Of course I have to UV map first, which is always fun.

As always, comments are welcome.


Copyright © 2012 Matthew Mills: Digital Artist

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