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	<title>Matthew Mills: Digital Artist &#187; Hydral</title>
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	<link>http://m-cub3d.com</link>
	<description>View my work in 3D modeling, Design, and Animation</description>
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		<title>Normal Mapping Artifacts Explained</title>
		<link>http://m-cub3d.com/normal-mapping-artifacts-explained/</link>
		<comments>http://m-cub3d.com/normal-mapping-artifacts-explained/#comments</comments>
		<pubDate>Sat, 24 May 2008 15:35:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Capstone]]></category>
		<category><![CDATA[Hydral]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-7345583966856098259</guid>
		<description><![CDATA[Hey guys. Some of you I already showed how to do normal mapping, but I was struggling to figure out why I was getting little artifacts. Well I finally figured it out. It&#8217;s all in the UV map.
I&#8217;ve been watching a video tutorial from digital tutors that covers the whole maya to zbrush to maya [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys. Some of you I already showed how to do normal mapping, but I was struggling to figure out why I was getting little artifacts. Well I finally figured it out. It&#8217;s all in the UV map.</p>
<p>I&#8217;ve been watching a video tutorial from digital tutors that covers the whole maya to zbrush to maya pipeline, and they mentioned how important a clean UV map is. So I went back to my hydral and looked at the UV map with a little trick they used in the tutorial. They used a checker pattern to give a visual representation of the uv on the 3D model, and low and behold, there were my artifacts. Have a look:</p>
<p>On the left is the model with the normal map, and on the right is the corresponding UV map distortion.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_E8CsBa9fHHY/SDg2rDQedtI/AAAAAAAAAHc/eJs5yKAiux8/s1600-h/three.jpg" rel="shadowbox[post-18];player=img;"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 535px; height: 395px;" src="http://bp0.blogger.com/_E8CsBa9fHHY/SDg2rDQedtI/AAAAAAAAAHc/eJs5yKAiux8/s400/three.jpg" alt="" id="BLOGGER_PHOTO_ID_5203969482663294674" border="0" /></a><br />I am now cleaning the uv map, and will be trying Zbrush again. The normal map won&#8217;t be very detailed, as I&#8217;m just trying to get the process down right now. I&#8217;m also going to try another program I found, called Xnormal, and see how that works.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]" ><img title="hydral_front_sculpt.jpg" alt="hydral_front_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]" ><img title="hydral_back_sculpt.jpg" alt="hydral_back_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]" ><img title="hydral_back_wireshaded.jpg" alt="hydral_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_concept.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]" ><img title="hydral_concept.jpg" alt="hydral_concept.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_concept.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]" ><img title="hydral_front_wireshaded.jpg" alt="hydral_front_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Normal Mapping Artifacts Explained]" ><img title="hydral_back_shaded.jpg" alt="hydral_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_shaded.jpg" /></a>
</div>
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		<title>Hydral Concept</title>
		<link>http://m-cub3d.com/hydral-concept/</link>
		<comments>http://m-cub3d.com/hydral-concept/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 23:46:00 +0000</pubDate>
		<dc:creator>mcubed13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Hydral]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-35278237.post-1509217348379631789</guid>
		<description><![CDATA[This is a creature idea I came up with, and will be using it for a modeling project soon.







]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i235.photobucket.com/albums/ee13/M_Cubed13/Hydral_Concept.jpg" rel="shadowbox[post-27];player=img;"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px;" src="http://i235.photobucket.com/albums/ee13/M_Cubed13/Hydral_Concept.jpg" alt="" border="0" /></a>This is a creature idea I came up with, and will be using it for a modeling project soon.</p>
<div class="ngg-related-gallery"><a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_back_shaded.jpg" alt="hydral_back_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_shaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_concept.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_concept.jpg" alt="hydral_concept.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_concept.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_wireshaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_back_wireshaded.jpg" alt="hydral_back_wireshaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_wireshaded.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_back_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_back_sculpt.jpg" alt="hydral_back_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_back_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_sculpt.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_front_sculpt.jpg" alt="hydral_front_sculpt.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_sculpt.jpg" /></a>
<a href="http://m-cub3d.com/wp-content/gallery/hydral/hydral_front_shaded.jpg" title="A creature design of my own. It was made mostly as my first dive into sculpting and making normal maps. It didn't go very well as far as the normal map went (I'm much better now), But I still like the design." rel="lightbox[Related images for Hydral Concept]" ><img title="hydral_front_shaded.jpg" alt="hydral_front_shaded.jpg" src="http://m-cub3d.com/wp-content/gallery/hydral/thumbs/thumbs_hydral_front_shaded.jpg" /></a>
</div>
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