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Triceratops


This model was created completely in Zbrush 4.0. Zspheres were used for the initial base mesh, and it was then retopologized in Zbrush about half-way through the sculpting process creating the base mesh you see in the video at the bottom of the page. It was then painted in Zbrush using polypaint with a combination of Zapplinked Photoshop.



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